Merchant Tab sets wrong price
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Hello together,
I'm having a problem with the merchant tab. The merchant changes the price of the item when locking it. The following wand was listed for 3000 divs, which I double checked. Once the merchant locked the item, it changed the price to 3 divs ![]() This is the second time it happend to me but in this case someone bought it during the time it was locked. ![]() As this was the second time it happened to me, I knew to double check the prices. It was at 3000 div when I put it in there. Last bumped on Mar 14, 2026, 5:24:48 AM
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I can reproduce it now in the following way:
Initially set a value >= 1000 ![]() ![]() Open it to change the price: ![]() Change the first number without removing the dot. Once you confirm I got the following result: ![]() The dot isn't a character you can type into it yourself. It will only the be there when you change a price. This shouldn't happen as it sets a different way than I was. It takes the wrong value, even if I double checked it before confirming it. Last edited by Berownie#3619 on Mar 12, 2026, 10:03:48 AM
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Can confirm this, probably because if you set a price with the dot the game ignores it as thought decimal ( there are no decimals for currency).
But i have a question, how are you retrieving 3k divines from earning tab if its max capacity is 1440? |
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It's definetly changing the value to a decimal with the dot. If you try to change the price from 3.000 to 3.001, it won't change it at all.
" I did sell something for 6000 divs once. It worked but I didn't remember the details |
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