Holy Strike is super inconsistent and most likely bugged

After playing Holy Strike to lvl 92 on Guardian, I noticed multiple problems.

First is the attacks of the minions are not synced with the player's attacks but delayed and occur after them. So counter-intuitively, scaling our own attack speed past a certain point does NOT result in the Holy armaments attacking with us because they lag behind.

Second is the targeting itself feeling super inconsistent. Even on 1 target that is seemingly within the Holy Strike's hitbox, I am pretty sure that several of the Holy Armaments are missing their hits, because either the target moved a little bit or the Armaments were not in the "optimal" place when we started initially attacking. Here I am noticing 2 to 3 times difference in dmg sometimes just because I repositioned slightly or because the target has a bigger hitbox.

Third is the interaction with Multistrike. It's a great QoL support because the armaments attack 3 times in 1 place even if when we attacked and then cancelled the 2nd and/or 3rd hit of the Multistrike. And this should be also a great dmg support on paper, but in reality the Armaments often feel like they remain attacking in the wrong place even after we repositioned ourselves and started attacking again. This is very likely tied to the first and second issues I described.

I tried without Multistrike to hit the same 1 target without moving, I should be hitting 4 times/sec with Holy Strike Armaments since my attack time is 0.24 but from what I see they are only hitting ~2 times/sec and I highly doubt all of 4 them even hit every single time.

My Sentinel of Radiance is seemingly dealing 1/3rd of my whole damage, while I am at lvl 92, 6-link Holy Strike + lvl 1 added fire support infused, 970 dps staff (660 pdps) with 11.5% crit, almost every minion dmg node on the tree clicked, Elemental Relics, AG, Assassin's mark, Power charges to minions, Invert the Rules support, Spirit Offering. Very disappointing, the numbers and description on the skill suggest it should be much stronger.
Last bumped on Apr 1, 2026, 12:54:16 PM
bump
player agency, where?

"do you guys not have phones?" - blizz 2018
"do you guys not have 2 monitors, 3 overlays, 4 discord, 5 websites, 6 loot filters?" - ggg or smth 2024
"deal with it" - ggg, 2024
Bumping it because it needs love and attention! This is a great idea for a skill, I'm getting good results with it but mechanically the way they lag and stay in place and don't snap to you after finishing their attack is terrible. It means in practice I have to stop attacking to let them finish before starting them up again, leads to a weird movement and action cadence in mapping and sucks in boss fights because you have to kill your damage output for a bit period to get them to be where they're supposed to be again.

It's made me keep Domineering Blow of Inspiring handy to drop in sometimes because I can actually get it to work like it's supposed to. When they all swing like they're supposed to and hit the damage is there. But that doesn't happen organically as often as it should, and with Multistrike it's the worst - which is awful - because we need Multistrike to boost its dps!
Last edited by AgreedSA#0667 on Apr 1, 2026, 12:56:40 PM

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