New Rancor Harvest Mods

https://imgur.com/IiJqiGn

You used to be able to swap %damage, flat (like to spell) damage, and multi over time but now I'm getting a message saying no valid mods

Was just wondering if this was fixed or if something in one of the hotfixes broke the interaction

thanks
Last bumped on Mar 11, 2026, 1:56:33 PM
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vizniz#2019 wrote:


You used to be able to swap %damage, flat (like to spell) damage, and multi over time but now I'm getting a message saying no valid mods

Was just wondering if this was fixed or if something in one of the hotfixes broke the interaction

thanks



your screenshot blocked the view of the name of the craft

which craft you actually used (you filter the craft with search result?) , or did you misclick?

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Last edited by neohongkong#0222 on Mar 8, 2026, 2:03:35 PM
https://imgur.com/WkhU07M

example of % damage no longer being able to swap

https://imgur.com/a/UB7bhkY

this mod in isolated is still able to be swapped around however

Just more examples for y'all to see/test

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record a vide please, your screenshot still blocking which exact craft you have selected
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Last edited by neohongkong#0222 on Mar 8, 2026, 2:21:16 PM
https://imgur.com/a/231TIxw








have the same issue, tried 2 different sceptres to change a cold / lightning roll into fire damage and got the "no valid mods" feedback.

can you clarify for which kind of damage mods this is actually applicable?


thx
Last edited by comrade_darth#1667 on Mar 9, 2026, 7:31:46 AM

Is the screenshot both use "damage" as filter keyword?


Hope devs will waste their time to open the game and see what is in that slot



Or bug report summit get a better quality screenshot?
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Harvest craft doesn't seem to work with increased% ele dmg mods. I tested it with flat added ele dmg though and it worked. If it's intended behavior then craft description should probably be changed.
Last edited by ciper123#6672 on Mar 9, 2026, 8:19:24 PM
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Harvest craft doesn't seem to work with increased% ele dmg mods. I tested it with flat added ele dmg though and it worked. If it's intended behavior then craft description should probably be changed.


"% increased" mod conversion works fine on Sceptres.

However, it doesn't work on shields - it says "There are no valid mods for this craft on this item"

Here is a screenshot of the error. You can see I'm clicking on fire->lightning

Last edited by otterrr#1817 on Mar 11, 2026, 1:57:06 PM

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