Smiths in temples.
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SSF
Chamber of iron. Smiths are 10x harder than map bosses. Of course it depends on how your temple is setup. Though they are 10x harder than anything else in the temple as well. Way way way way tankier, TONS of aoe, jump across the fucking screen- and you have nowhere to fucking stand. Then when you do, fire is streaking through it. Then he aggros before you even get in the fucking door, and hes SO big that you're trying to dive in past him to have SOME room at all. Its so fucking annoying. Rest of the rooms, fine. Its only this one thats for some reason super annoyingly overtuned. OH, almost forgot, and they completely ignore stun. Stuns for like. .25 of a second. If you're build around stunning and damage during stun you're kit is just garbage. Wtf? You just completely ignore a major mechanic- I can't think of any other mob that does this. Then, what the fuck do I get as a reward for clearing the fucking room? Something I got when I was level 12. Orb of alchemy or some shit. You guys gotta be fucking joking. I can't play this endgame man. It just goes up 1000% in difficulty and down 1000% in reward, its stupid. The only thing good about the temple is exp. Thats it. Its amazing for exp. Just get your level and then go do the hard rooms where you might die. This exp loss is as dumb as the fucking doors locking. Last edited by kazajhodo#6457 on Mar 7, 2026, 8:39:17 PM Last bumped on Mar 8, 2026, 1:13:21 AM
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Don't you love when they have the slowing bubble aura and you're playing melee
Last edited by TwitchGLHFsport#2155 on Mar 8, 2026, 1:13:58 AM
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