Temple bug related to minion interact action.

I don't quite recall the name of the action, it's one you bind and let's you command where minions go, what they attack and interacting with pots/doors/interactables etc.

That being said, if this command was to be used in either of the two temple rooms that require you to interact with something to open the doors again, this results in the interactable being used but not able to progress, essentially locking you inside that room and forcing you to backout and reset the instance.

The two rooms (I don't remember their names unfortunately) that I have witnessed it happen are the soul core room and the barracks? The ones with the weapon/armour interactables.

My only assumption is that there's a flag behind those interactables that are waiting for a player interaction and since minions aren't tied to/linked to a player in any sense, when they interact with the item that flag isn't triggered.

I tried searching to see if anyone else had reported it but considering there's like 5 minion players nowadays, I hardly imagine any of them use that keybind.
Last bumped on Mar 8, 2026, 3:16:45 AM
The problem described is a little different, but: as soon as i'm in a locked room – usually the enemies don't move – i briefly click on my headhunter belt (unequip/equip), then the enemies attack and it continues...

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