Holy strike attacking from previous known location

Not sure if it`s an intended behavior but i`ve noticed 2 instances where holy strike armaments attack from the previous known location, not following the character.

1) Using blink and attacking with holy strike, but not moving, will cause armaments to attack from previous position, without coming close to the character. This causes the armaments to attack the air, and not the target.

2) Another istance is probably related to the mastery : non-vaal strike skills target 1 additional target. I`m not sure about this issue as i`m waiting queue, but more than once i`ve seen the armaments attacking from weird positions. I`m confident the position was related to the second strike from the mastery, and the armaments following that weapon instance istead of the character.
Last bumped on Mar 10, 2026, 4:18:05 PM
I've noticed a similar issue.

From what I've tested quickly, it seems the Armement are only updating their position if 2 condition a filled

1- The Player isn't attacking
2- The Armement attack animation is FULLY completed

What make it annoying is when doing "hit and run". If the Player's attack speed is faster then minion (Which is 99% of the time), you could attack, move away, and attack again, armement are stuck attacking in the same position.

You basically have to slow down, make sure the armement teleports, then resume attacking.
After playing Holy Strike to lvl 92 on Guardian, I noticed these problems as well.

First is the attacks of the minions are not synced with the player's attacks but delayed and occur after them. So counter-intuitively, scaling our own attack speed past a certain point does NOT result in the Holy armaments attacking with us because they lag behind.

Second is the targeting itself feeling super inconsistent. Even on 1 target that is seemingly within the Holy Strike's hitbox, I am pretty sure that several of the Holy Armaments are missing their hits, because either the target moved a little bit or the Armaments were not in the "optimal" place when we started initially attacking. Here I am noticing 2 to 3 times difference in dmg sometimes just because I repositioned slightly or because the target has a bigger hitbox.

Third is the interaction with Multistrike. It's a great QoL support because the armaments attack 3 times in 1 place even if when we attacked and then cancelled the 2nd and/or 3rd hit of the Multistrike. And this should be also a great dmg support on paper, but in reality the Armaments often feel like they remain attacking in the wrong place even after we repositioned ourselves and started attacking again. This is very likely tied to the first and second issues I described.

I tried without Multistrike to hit the same 1 target without moving, I should be hitting 4 times/sec with Holy Strike Armaments since my attack time is 0.24 but from what I see they are only hitting ~2 times/sec and I highly doubt all of 4 them even hit every single time.

My Sentinel of Radiance is seemingly dealing 1/3rd of my whole damage, while I am at lvl 92, 6-link Holy Strike + lvl 1 added fire support infused, 970 dps staff (660 pdps) with 11.5% crit, almost every minion dmg node on the tree clicked, Elemental Relics, AG, Assassin's mark, Power charges to minions, Invert the Rules support, Spirit Offering. Very disappointing, the numbers and description on the skill suggest it should be much stronger.
@GGG can we know if there is any planned investigation for this skill or is this the actual / intended behaviour?

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