[Feedback] Support Gem Scarcity: Add "Gem Veins" to Acts 2&4 Mines
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To address "Gem Scarcity" due to the unpredictable RNG of Uncut Support Gems dropping during campaign, this suggestion introduces interactable "Gem Veins" to Mawdun Mine in Act 2 and Mine Levels 1&2 in Act 4 — a thematic way to acquire Support Gems. It makes sense for mines to contain gems; it rewards players engaging with the environment.
Act 2 - Mawdun Mine Gem Vein Standard Loot: Drops 1–2 Uncut Support Gems. Rare Loot: 5% chance to drop 1 Uncut Spirit Gem. Design Note: This serves as a "catch-up" mechanic for players who haven't found a key support gem in Act 2. Act 4 - Mine Level Gem Vein Standard Loot: Drops 2–3 Uncut Support Gems. Rare Loot: 5% chance to drop 1 Uncut Spirit Gem. Design Note: This serves as a "catch-up" mechanic for players who haven't found a key support gem in Act 4. Gem Vein Yield Limit A character can only harvest two Gem Veins per Act. Once harvested, veins in that specific zone (e.g. Mawdun Mine) become "Depleted" for that character permanently in the campaign. This treats them like a Quest Reward, making "farming" impossible while rewarding first-time playthrough. ![]() Last edited by CharlesJT#7681 on Mar 7, 2026, 1:27:09 PM Last bumped on Mar 7, 2026, 1:22:07 PM
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+1
Could also make it like a special item/event only available once per character if farming is a concern. I also wouldn't mind seeing skill gems included, to help encourage experimentation with different skills, especially early game. "Some call him a genius. Others, a monster. The truth is usually somewhere in between.
Me? I say power like his comes with a cost... and it's never the one wieldin' it who pays." - Delwyn, re: Doryani |
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It would be cool to have a "Jackpot" moment by having 5% drop chance for Uncut Spirit Gem from a Gem Vein, creating genuine dopamine high during leveling.
Last edited by CharlesJT#7681 on Mar 7, 2026, 1:04:22 PM
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C'mon Jonathan, please consider for 0.5.
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