Iron Reflexes Keystone - Not Applying proper damage mitigation
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Running through campaign on a Hollow Palm Ritualist with what the game tells me is an estimated 59% physical dps reduction from armour with 56% of it applying to all elemental damage as well, with approximately 1.1k life but still manage to get one shot by by monsters at a lower level?
Looking at how it works with the changes in PoE 2, I appear to be scaling it properly with increases to armour (on my stat sheet at least) so the numbers are there, but I believe the reduction is not being applied. I've played through the campaign probably at least a dozen times this league on every melee class, have had less armour on both warrior and druid at the same level and have felt more tanky. I don't believe lower level monsters should be one shotting me through what (should be) a substantial amount of defense through the campaign. Can this please be looked into? Last bumped on Mar 3, 2026, 12:49:14 PM
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"This is absolutely useless information. What's important is the flat armour. "It doesn't matter with such large hits. How much other resistances do you have? |
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Mid act 4, still looking for upgrades to hit cap, but I'm sitting a little over 60% all res, 43% Chaos Res, Armour number shows as just under 2250.. Stacked all EV gear cause I went reflexes, and pathed over to warrior side of tree for nodes simar to prism guardian/armour against ele damage nodes
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If you get one-shots (1-1.5k phys hit), then such a hit is reduced by your armour by about only 10-15%.
Don't get hit and kill first :) |
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