QOL improvements

Following UI elements should be added:

Trial of Sekhemas warning;
Give a warning when going to the next trial, telling the player that if they open the door they can't purchase anything more from the merchant.

I opened the door (didn't go throuhg it) and forgot to buy items, only to be met with "you can't do this anymore because you opened the door). Meaning all my sacred water was useless.

Stun/endurance bar:
Give the option to add the stun meter on top of the player, so that you have mana, health and stun bar visible

Dummy:
Hideout dummy so we can test game mechanics and builds in the hideout.
Last bumped on Mar 2, 2026, 1:33:27 PM
inb4 any gatekeepers who will keep say that ggg will never add training dummy instead of keep asking for such feature like everyone else do
- They should just let us buy to Balbala after clicking the door. Never understood why it's like that to start lol

- For the dummies Jonathan talked about it in an interview some months ago (was before 0.3) and said it was complicated cause it wouldnt take in count modifiers on monsters or something. Cant recall everything. But they wanted to add something else to help. (That sounded not super usefull to me but idk =) )

It was a chinese interview (where he talk in english) on bilibili if you are interested.

Would be great to have something else than keep your skill pannel open in combat =)
SSF player
"
inb4 any gatekeepers who will keep say that ggg will never add training dummy instead of keep asking for such feature like everyone else do


I mean a training dummy isn't even that difficult to add. just add a white mob as a placeable NPC, remove any coding for attacking or just disable his attacking mode. Give it infinite life or disable that it can die and boom easy peasy.

i mean if the incompetent devs of Diablo 4 could do this, GGG should be able to do this too.
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BlastYa#4875 wrote:
- They should just let us buy to Balbala after clicking the door. Never understood why it's like that to start lol

- For the dummies Jonathan talked about it in an interview some months ago (was before 0.3) and said it was complicated cause it wouldnt take in count modifiers on monsters or something. Cant recall everything. But they wanted to add something else to help. (That sounded not super usefull to me but idk =) )

It was a chinese interview (where he talk in english) on bilibili if you are interested.

Would be great to have something else than keep your skill pannel open in combat =)


yeah opening skill panel in combat is so tedious lmfao

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