Please Fix/Improve Flicker Strike Animation on single Target

The gem tutorial video for Flicker Strike shows the character attacking a single target by teleporting to a different side of the target for each strike. This is very cool and flavorful!

However in game the character teleports to one side of the target and repeats all the strikes from that position. This is awkward and disappointing, especially considering how exciting the animation from the tutorial is.

I really want to enjoy the fantasy of my character being so blazing fast that they're able to blitz the enemy from all sides in an instant. Especially since it's in the video it feels like such a letdown to not follow through on that expectation.

Please address GGG, thank you!
Last bumped on Mar 1, 2026, 12:14:57 PM
+1

Stopped using it because of the terrible animation on bosses.
I have mixed feelings about this. It should be consistant and work as shown*, but it's much easier on the eyes than how it's intended to work. I also think the animation is fun, but that's personal taste.


https://i.imgur.com/UqQSmAi.mp4 "aggh, my tired over-caffeinated eyeballs!"

vs

https://i.imgur.com/r4pDEm2.mp4 bop-bop-bop-bop-bop-bop-bop-bop


I wouldn't mind paying for the standing version as an mtx...
"Beidat honored the pact, though Beardat wouldn't take off Doryani’s prototype."
Last edited by Direfell#7544 on Feb 28, 2026, 9:39:04 PM
"
Direfell#7544 wrote:
I have mixed feelings about this. It should be consistant and work as shown*, but it's much easier on the eyes than how it's intended to work. I also think the animation is fun, but that's personal taste.


https://i.imgur.com/UqQSmAi.mp4 "aggh, my tired over-caffeinated eyeballs!"

vs

https://i.imgur.com/r4pDEm2.mp4 bop-bop-bop-bop-bop-bop-bop-bop


I wouldn't mind paying for the standing version as an mtx...


I think that's a fair compromise!

Seriously I would even pay for a mtx where it works as shown in the video but I think what you suggested is more fair.
"
Direfell#7544 wrote:
I have mixed feelings about this. It should be consistant and work as shown*, but it's much easier on the eyes than how it's intended to work. I also think the animation is fun, but that's personal taste.


https://i.imgur.com/UqQSmAi.mp4 "aggh, my tired over-caffeinated eyeballs!"

vs

https://i.imgur.com/r4pDEm2.mp4 bop-bop-bop-bop-bop-bop-bop-bop


I wouldn't mind paying for the standing version as an mtx...


Also, I usually don't even use charged blades because it just clutters the screen and I'd like to enjoy the attack animations of my character.
"
Ripto#7716 wrote:

Also, I usually don't even use charged blades because it just clutters the screen and I'd like to enjoy the attack animations of my character.


I agree it adds a lot of clutter, i use the mtx on my staff mostly so the the pointy laser tips aren't constantly there.
"Beidat honored the pact, though Beardat wouldn't take off Doryani’s prototype."
Last edited by Direfell#7544 on Mar 1, 2026, 5:34:50 AM
"
Direfell#7544 wrote:
"
Ripto#7716 wrote:

Also, I usually don't even use charged blades because it just clutters the screen and I'd like to enjoy the attack animations of my character.


I agree it adds a lot of clutter, i use the mtx on my staff mostly so the the pointy laser tips aren't constantly there.


There's an mtx you can use to reduce charged blade clutter?
"
Ripto#7716 wrote:


There's an mtx you can use to reduce charged blade clutter?


only removes the pointy darth maul lightsabre bits from the weapon, projectiles are still gonna fly off every hit.

Not sure if it's weapon skins or weapon effects, but one of them overrides the laser spikes.
"Beidat honored the pact, though Beardat wouldn't take off Doryani’s prototype."

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