What they're really doing with PoE1 expansions

Probably obvious to a lot of people but I was thinking about it, obviously when the breach rework was announced and we saw all of the Xescht hands everywhere from his domain, they're using PoE2 assets to build PoE1 expansions, and will be using any new assets in PoE1, in PoE2 as well.

But what I didn't consider, is that by developing PoE2 assets for PoE1 expansions as content, they can effectively unify their teams to work on both games simultaneously while keeping both games alive. Very clever use of the workload and I support it.
Last bumped on Mar 2, 2026, 2:53:40 AM
That's not really clever. Do you think Call of Duty selling the same game on the same engine with minor adjustments year after year for $70 is also "clever"?
game has been in a downward spiral since may 2018
"
That's not really clever. Do you think Call of Duty selling the same game on the same engine with minor adjustments year after year for $70 is also "clever"?


Those aren't even remotely equivalent situations?
"
That's not really clever. Do you think Call of Duty selling the same game on the same engine with minor adjustments year after year for $70 is also "clever"?


You'd think someone here since closed beta would be used to them re-using already existing asset
Why am I still here
"
That's not really clever. Do you think Call of Duty selling the same game on the same engine with minor adjustments year after year for $70 is also "clever"?


well, yes, it's one of the highest grossing video games ever so why wouldn't it be clever? Chris even talked about the importance of being able to reuse assets at a game dev conference. work smarter not harder
The production budget for the previous 10 pokemon games were each about $15,000,000 or less. Yes, reusing assets, even if its just intellectual assets, lowers costs.
IGN : Reamus
I feel shared assets for between main sequence games in pretty normal.
I got the sauce.

POE1 & 2 enjoyer.

Report Forum Post

Report Account:

Report Type

Additional Info