The Necromantic Talisman Keystone is too broad / does not work! (esp. with Yix). Please fix!
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There are more questions than answers when it comes to the Necromantic Talisman Keystone.
What does or does not transfer to Minions directly? Do they benefit from Attributes? Do they benefit from 'Recouped as Life' mods? ES or Evasion? Allocating the Keystone node leaves players in the dark more than anything and it's very disappointing and underwhelming considering its drawback(s). Any why are + # to Minion Skills mods not applying at all that Minions should get yet is ignored? Please fix the NT Keystone. It not only lies but does not work! And as far the Fixation of Yix Amulet goes, Minions should share the Crit mods (but not stacked per Minion for balance reasons) and also receive the Attributes mod/Flat Life mod/and whatever Corrupted mod(s) that may be transferrable. Thank you for your time : ) HeavyMetalGear When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Feb 12, 2026, 3:36:02 PM Last bumped on Feb 12, 2026, 3:48:35 PM
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AFAIK, The Minions have attributes, resistances, life, cooldowns, and would benefit from almost all stats on a rare amulet depending on the minion and what it's doing. I'm not sure if minion skills are tagged minion or their appropriate type (attack/spell/proj) so an amulet with + to those might work better.
But to answer some of your direct questions, minions have: Life Mana STR DEX INT ES Evasion Armour All Resistances recouped as life does work, as does what I used it for in 0.1, Fireflower unique amulet making minions take damage when they ignite. |
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