Feedback on POE 2

Cons:
1. Armor and HP are very weak against EC.
2. Poor gray waystone drop rate.
3. The atlas tree and passive skill tree are boring and need reworking.
4. Talismans, while functional, are extremely boring.
5. I don't understand why my character keeps dying.
6. Problems finding low-level skill stones in the endgame.
7. Leveling after level 96 is very slow, and the death penalty is insane.
8. Allow replayability of strongholds if you fail.

Pros:
1. Good gameplay.
2. Diverse, interesting crafting.
3. Excellent graphics and performance.
4. Amazing music.

My rating is 7 out of 10
Most players complain about the insane death penalty.
I'm proposing an interesting mechanic in the game that many might enjoy.
The mechanic is called "Karma."
Each time a character dies, their Magic Find decreases,
and with each successful map completion, some of that Magic Find is restored.
And with each level-up, the maximum Magic Find increases.
How does it work?
For example, my character is level 95. Multiply that by 2, which gives me 190. 190 is my maximum Magic Find level.
Then I activated a Waystone and died. Divide 190 by the Waystone difficulty modifier, say 3, and I get 63.
Then I finally killed the boss and restored +5 Magic Find. The result is 68 out of 190.
And you don't lose experience for dying. I think this is a great mechanic in PoE, which determines a player's skill in the game.
In addition, items will have a new modifier—this is the maximum Magic Find level.

What do you think of this mechanic? Exiles


Last bumped on Feb 9, 2026, 5:13:20 PM
:)
Last edited by arkfive20fkk#1005 on Feb 9, 2026, 1:04:59 PM
I think also that POE2 is OK/good right now. With some small QOL-changes, for example sprinting feels in a much better shape this patch, the frustration went down a lot.

Played Druid this league and it felt balanced/play-tested well. In terms of possible routes, druid offered A LOT OF FREEDOM, thanks. Can't say if the off-meta leveling is still as brutal/annoying as it was.

I hope the game develops further and and can overcome that kinda clunky feeling of gameplay for more builds/classes. The potential seems great!

Right now, i lean a bit more to tinkering in POE1 as decisions while character building seem to be more impactful then in its successor.

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