Uniques scale?

SSF

Why do uniques not scale with level?

Some of these would be really cool, but how am I supposed to give up 1k evasion and 400 energy shield for any one liner stat? I mean, it'd have to be quite the banger...

It automatically makes most uniques completely unplayable, doesn't it? I guess I just don't get it. Uniques feel like this super special thing, but 99% maybe more... lol, are just trash. Even if they are good, you have to lose way too much to use them.

Especially when you take resistances into account- oh... if you're trade it'd be quite a bit easier to build around them I suppose.

Anyways, theres obviously been a lot of work put into this system... and uh, the payoff is obviously low. I see a heavy heavy balance issue here. Even if its just simply investment of developer time in comparison to player fun.

This needs some level of rework, theres no way I'm the first one mentioning this.
Last bumped on Feb 9, 2026, 4:15:49 AM
good idea that uniques in endgame have higher rolls numbers and easier to divine for perfect uniques. Also unique picking in endgame can be meaningfull or players can risk easily to vaal orb the uniques since most people prefer to sell instead of risking getting something fun and good.


It make less use of divines and the divine price will get lower. This is the best idea ever to be brought on fourms.
Last edited by SaKRaaN#0012 on Feb 9, 2026, 4:16:31 AM

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