Bugs and unlogic things - death and rooms and loot are gone
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Death and things after that:
- Rooms change - Rooms are dark again and need to be "unshrouded" again - maps and portal to maps are closed/disappear if death happens at the architect (temple) while the temple is still playable Regardless if this intended or not: if it is intended, the only useful effect is to let the customers waste maximum on time. From the gameplay side it has the effect of making customers angry, disappointed and bored. Rooms after death need exploration a second time because complete map changes -> really crap Rooms after death need again exploration despite it is the same map/room -> crap - useless wasted time, boring Endgame maps need again exploration after death (sometimes they are the same, sometimes the whole map changes and is shrouded again) -> more crap Loot disappears in all of these stages randomly and regularly if death appears at the same time like the boss mob dies. Guys, this is not gameplay, that feels like somebody wants to make a joke on the player.... oh.. i forgot the crashes which even made the whole PC hang from time to time in a loop with buzzy sounds and not even the "apegrip" changes something - and no, my hardware is perfect - PoE2 is the only game / software which behaves like that and I have more demanding packages running at this hardware.... happens since the last updates in 0.4x... Last edited by AndraaxTheMad#9015 on Feb 7, 2026, 8:30:34 AM Last bumped on Feb 7, 2026, 8:29:12 AM
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