PoE2 needs Diablo 2's equivalent of...
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FASTER HIT RECOVERY
because goddamn is it annoying fallng on your ass like an idiot after sprinting, infront of a group of monsters - getting curb stomped for 4seconds FUUUUUUUUUUUUUUUUUUUUUUUUUUUU cmong GGG, lets go ...lets refresh some Diablo 2 101's basics ffs, another reason why 26years later Diablo 2 STILL shits on PoE2 in current state (not to be misunderstood; PoE2 is still best game to come close transferring Diablo 2 feel and essence to a modern day/ old school consumer. love poe2 - thats why I want it made better lol ) Last edited by easthood#7411 on Feb 6, 2026, 7:21:48 PM Last bumped on Feb 8, 2026, 3:29:33 PM
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Faster Stun Recovery
I want this. Make it a mod, and make it another hybrid mod with Stun Threshold. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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Exactly
or get rid of stun threshold entirely, nobody sits in front of a game with a calculator to give a fuck about it. Just a dead mod as far as i look at it. stop overcomplicating simple things GGG. Last edited by easthood#7411 on Feb 7, 2026, 2:45:28 PM
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" You're not supposed to be sprinting in front of a group of monsters... that's the entire point of the heavy stun when you get hit sprinting. |
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Stun recovery is already in the game; getting heavy stunned whilst sprinting is a separate, entirely different mechanic designed precisely to prevent its usage in combat.
If they deemed that punish window to be too long, they'd simply reduce it outright, instead of adding mandatory pick up nodes to the tree. |
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sprint was a bandaid from GGG to deslog the game
was never meant to be in the game and is super clunky.. just remove it already |
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Never sprint into unexplored territory.
It's meant to speed up backtracking. |
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