Pritchards Suggestions/Ideas
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--Pritchards PoE 2 Suggestions/Ideas for Pre-Release only--
1. Campaign completion enables skip for all other classes. --Enables fast feedback/retention of players 2. Unlimited Passive Tree Resets --Enables hasty feedback/retention of players/balancing 3. Sandbox in Hideouts for Damage #'s real-time as well as instructional guides embedded with immaculate details. --Enables feedback/retention/balancing/ease-of-transtion for new players and old. 4. PVP-PVM modes. >> Example: 1.)Team #1 vs Team #2 ()() - Both teams are selected with mod critera regarding wave difficulty (1-4 selections). Ie: "Monsters reflect dmg" or something balanced of the nature. 2.)Once Teams select mods for waves, the first-to-go team is injected into scenario. *optional* - Allow opposing teams to spectate during play. 3.)Completing the wave, advances team to next stage. 4.)Each stage completed has another moddifier available to add to the equation and so on. *These are basic ideas through endless input from community members across many platforms on social media and IG.* I appreciate every bit of effort GGG and the members associated with them for the creation of POE-POE2. IMO, you guys are S-tier of this decade. I state the above simply due to this appreciation and fondness for the gameplay already implemented. Thank you for indulging in these ideas. Theory crafting is my out-most favorite thing to do inside POE-1-2's Realm. -J (MN, U.S.) DJ-Nonny Last bumped on Feb 6, 2026, 6:57:31 PM
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