Game crash to desktop, PC does not freeze

I've just gotten a new character to maps and I'm crashing to desktop 3 to 4 times per map. I've gone through the Client.txt log file each time and found that the common denominator is the following line

261020984 ff72f321 [CRIT Client 27252] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/Breach/Monsters/FingersBat/FingersBat@67

The object changes each time, but the error is there multiple times.

2026/02/05 08:37:31 260952703 4d35b2e9 [WARN Client 27252] Tried to SetExtraActivationRangeAroundTile() after level generation was complete
2026/02/05 08:37:44 260965609 ff72f321 [CRIT Client 27252] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/MudGolem/MudGolemWet1@67
2026/02/05 08:37:46 260967093 ff72f321 [CRIT Client 27252] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/MudGolem/MudGolemWet1@67
2026/02/05 08:37:47 260967984 3ef232c2 [INFO Client 27252] : Wield your shadows.
2026/02/05 08:37:47 260968093 ff72f321 [CRIT Client 27252] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/Breach/BreachEliteCorruptedEliteBloater__@67
2026/02/05 08:37:59 260980687 ff72f321 [CRIT Client 27252] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/Breach/Monsters/HandSpider/HandSpider@67
2026/02/05 08:38:04 260985046 ff72f321 [CRIT Client 27252] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/Breach/Monsters/FingersBat/FingersBat@67
2026/02/05 08:38:14 260994984 ff72f321 [CRIT Client 27252] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/Breach/Monsters/FingerDemon/FingerDemon@67
2026/02/05 08:38:16 260997656 4d35b2e9 [WARN Client 27252] Tried to SetExtraActivationRangeAroundTile() after level generation was complete
2026/02/05 08:38:40 261020984 ff72f321 [CRIT Client 27252] Tried to issue a MoveTo with NaN speed! Object: Metadata/Monsters/Breach/Monsters/FingersBat/FingersBat@67

It only seems to happen while I'm riding the Rhoa mount. I have my left click bound to move only and am otherwise using primarily ice-shot (bow skill). a couple of times the crash occurs at the moment of impact from arrows. It's happened with both ice-shot and snipe now, with the last line in the log always being a NaN speed error.
Last bumped on Feb 5, 2026, 5:42:28 PM
===UPDATE===
For those curious, yes I have verified integrity of game files. process finished with affirmative results.
After further testing, It seems to have something to do with the snipe skill forcing dismount, then getting back onto the Rhoa mount. What I'm seeing is:
-Scenario 1
Enemy is frozen->I start to charge snipe, then fire it->Occasional crash here on impact of Snipe, explosion visible while game locks up before crashing to desktop

-Scenario 2
Enemy is frozen->I charge and fire snipe->target takes the hit, and starts to bleed to death (bleed build Witch using bows)->I left click Rhoa mount to re-mount -> places character model "inside" Rhoa model, character running as if not mounted, Rhoa running as if mounted, both models XYZ coordinates locked as if mounted, but using skills slows movement as if not mounted->after some time in this state, character "separates" from Rhoa, Rhoa teleports to another position on screen typically attacking an enemy as if it were there the entire time->game crash here

-Scenario 3; mitigation attempts
-enemy frozen->fire snipe->enemy dies->I open skill panel, right-click Rhoa mount skill to deactivate, then re-activate->mount Rhoa->seems to prevent crashing/make it less common at the very least.
Last edited by Ghost427#4998 on Feb 5, 2026, 8:06:39 PM

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