Cumbersomeness should be a high enough price of admission

Parry has a very strong benefit of actively blocking damage, but it's meaningless. That's why there's a 50% more damage bonus debuff to parried enemies.

But Parry feels very cumbersome. There are strong mechanics tied to parry, with block, charge generation, parried debuff, etc, but it's demoralizing to use when, a lot of the times, you roll the dice on 2 very bad situations:

1) waiting 5 seconds for the enemy to do a parriable attack, just for them to do an area/red attack (for example, i'm at Jamanra's citadel and he's phased. I run to him and wait 3 seconds for him to finish the tornado animation, then he does a normal attack. That's 3 seconds + 2 seconds of the parriable attack, block animation and moving in and out. That's 5 seconds of non-parried damage that could've been dealt. Plus, the parried debuff only lasts for 2 base seconds)
2) getting HEAVY stunned when parrying

The reason why block is meaningless is because the gameplay isn't tactical, it doesn't fit the gameplay loop and style of the game, you never want to stand still. You'd never stop at every rare monster and parry and wait for the parry debuff to deal 50% more damage. You'd simply start attacking it as soon as possible.

If we're expected to engage with the act of actively blocking for the parried debuff, it shouldn't be this cumbersome getting an attack parried. We shouldn't get heavy stunned, because whenever people see this nonsense, they look at the countless number of skills and builds in the game that doesn't cause this kind of frustration, that can freely do damage and not rely on cumbersome mechanics, and think to themselves "why am i wasting my time with this?"

Please, consider streamlining parrying. It's a cool mechanic overshadowed but clumsyness. Make more attacks
Last bumped on Feb 5, 2026, 2:04:22 AM

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