[Feedback] Atmospheric "Light Drizzle" for Kingsmarch
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Kingsmarch is a coastal port-town. Adding a light drizzle reinforces its "maritime port" identity and shifts the tone away from "clean and bright" to "dark and gloomy" aesthetic. Instead of a constant light drizzle, add dynamic variation that triggers occasionally, matching the weather seen on the sea.
Last edited by CharlesJT#7681 on Feb 4, 2026, 2:14:01 PM Last bumped on Feb 9, 2026, 8:52:13 PM
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Jonathan, please consider change for 0.5.
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Dynamic Weather sounds great, even if just for a limited selection of areas like towns (or just one town). I think it sounds great as a stretch goal.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
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God rays and clearing storms would look sick!
But we need that endgame, swords, axes, etc... |
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" I don't think a stretch goal is needed. They already have rain on the Riverbank, first zone in Act 1. Couldn't GGG simply enable the rain weather layer for Kingsmarch map? Last edited by CharlesJT#7681 on Feb 9, 2026, 6:58:46 AM
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" Jonathan doesn't have time for decoration bro... He's busy preparing next move for Poe1! |
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" Jonathan can simply tell an environmental artist to add rain to Kingsmarch map. This wouldn't require any time for Jonathan. Last edited by CharlesJT#7681 on Feb 9, 2026, 7:09:40 AM
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" Yea even this takes time abd need one more artist to hire becouse the others are extremely busy. If they not decide to shut down poe1 project not only servers will lagging but also implementation plan for poe2 is slowed. |
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" Of course their busy, but turning on rain in a map should take very little time to implement. This change is worth it to improve atmosphere of Kingsmarch. Last edited by CharlesJT#7681 on Feb 9, 2026, 8:54:53 PM
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