Monsters Aggroing Through Doors Causing Room Completion Issues
|
Hello!
I’ve noticed some awkward monster behavior in certain maps, especially the Temple. In many cases, monsters will rush the doorway as soon as you enter the previous room, which can make combat feel clunky and lead to odd interactions with doors. I’ve even had a situation where a Temple door closed after I entered a room, but a monster from that room had already crossed into the previous one and got stuck behind the door. Since I couldn’t reach it, I was unable to complete the room. Another issue is monsters remaining idle in corners of rooms. This isn’t a huge problem, but it does slow things down when you have to run around searching for the last enemy instead of engaging them naturally. Would it be possible for: Monsters to aggro only once you actually enter the room? Monsters to stay within their assigned room? Or have room completion based on a monster count tied to that room? Any of these changes would make rooms feel smoother and less frustrating to clear. Thanks! Last bumped on Feb 3, 2026, 10:42:33 PM
|
|
|
+1
|
|











