Gladiator Arena. Theme idea for league/mechanic.
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Relase a melee class (gladiator ascen), swords (aoe), axes (swipe), flails (whip). Mechanic is an arena like delerium where you get tokens through defeating deadly bosses in maps. Passing through each stage increases in effectiveness/modifiers. You can choose 2-3 bosses to fight next and the layout is somewhat like seks. Penalty should be missing out on loot/ramp-up/tokens instead of the middle_finger.jpeg. You can choose the level of juice and bosses that suit your playstyle. Uniques or rewards should be partially observable so people can path to that boss and figure out a way to overcome any bosses they encounter and choose whether it's worth it. A weapon crafting mechanic should be tied into the rewards. Something like tier-1 essences that can only be used with a device.
Why? Too much of the game is reliant on headhunter,aoe, speed. There's very little planning for boss fights and the idea is to just go meta to insta-delete. Each modifier should be unique to the mechanic and require serious strategy/preparation (e.g., ignites deal 5000% more damage and monsters ignite on hit). The crafting-hole is largely due to the low weight of things like physical damage. Last bumped on Feb 5, 2026, 4:03:46 PM
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+1
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+1
You had me at Gladiator Arena. |
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