So GGG: now Ruthless its called Phrecia?

So GGG: now Ruthless its called Phrecia?

This is how you guys manage the game now?

It's difficult from the start, when the player doesn't even have escape skills yet. What happened to the "learning curve" of arpgs? Is this game still an ARPG or is it a Souls-like game?

Maybe we should start to dodge, then!

Why I would spend 100 hours playing this sh*t, which is more difficult and doesn't offer any advantage in terms of currency, market or items? I'll have more trouble dealing with enemies to farm the same currency

"Quality of life"... this is quality of torture!
Last edited by CrisFenix#5279 on Jan 31, 2026, 4:44:34 AM
Last bumped on Jan 31, 2026, 5:49:36 PM
Imo this kind of "difficulty" and extra content is fun for the first time you do it or for events like races, but for normal gameplay it gets annoying after dying several times to oneshots and doesnt motivate you to keep playing, specially for a 3 weeks league. And wait for people to start juicing with idols, as is phrecia didnt escalte in difficulty enough.

This is an event. Not a league or change to the base game. It's special and not the direction of the base game.
Thanks for all the fish!
Devs are just out of touch is all, the rumours indicate there was a mass exodus at GGG which would explain the dramatic shift away from PoE towards souls.

It was a good run, any game that thrives for a decade is amazing. But it's over now. Unless we can get a lead with a vision who can lead the company back to greatness.
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Nubatron#4333 wrote:
This is an event. Not a league or change to the base game. It's special and not the direction of the base game.


I wish people would understand this. It's an event. It's meant to be different. It's not a "direction" or a permanent "design philosophy". It's an event to change up the approach.
Bring me some coffee and I'll bring you a smile.

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