game design issue
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Hey, I'm currently playing in the new event and there is a gameplay design issue in my opinion.
I wanted to play a Raise Zombie oriented build considering that is the whole point of an ascendancy keystone like Flesh Puppets, or so I thought. Keep in mind that you have to pick up Graveyard Shift on the way, your Zombies count as corpses. In Act VII I have level 21 Raised Zombie gem and every time I press an offering skill in a fight I explode my own army of zombies, which on a 5L are pretty pain in the arse to resummon and that generally makes no sense. I highly doubt the sole purpose of these two Puppeteer keystones are designed to play Raise Zombie of Falling considering the Graveyard Shift keystone recently got 30% max number of zombies added. So please explain to me how I am supposed to buff up my slow zombies without exploding them, thanks! Last bumped on Feb 1, 2026, 6:49:43 PM
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I see, did not realise, but that makes sense. I guess that means you can't use offerings, without going through that process. Some of the Phrecia ascendancies are like that, removing the ability to use some aspect of the gain in favour of powering other aspects.
Maybe there is a way to still get benefit from offerings. I can't think of anything off the top of my head though. Might be worth checking POEninja and seeing if anyone is using offerings and that ascendancy, and if there is an tricks to doing it. (Looks to me like there are, I'm not familiar with the builds or ascendancy though, so don't know exactly what they are doing with the gameplay.) |
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