Blight encounter layout frequently spawns with minimal paths and tower slots
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In a large number of cases, Blight encounters are created with only one short lane and very limited tower placement options (often allowing only one or two towers). This results in an extremely simple and short encounter that does not reflect the intended complexity or challenge of the Blight mechanic
After fully clearing a highly difficult, heavily invested map and then activating the Blight encounter at the end, receiving such a trivial layout feels particularly disappointing.. Frequency: This situation appears to occur in approximately 5 out of 10 encounters Observed behavior: • blight opens into a single short path • only 1–2 tower locations are available • encounter finishes very quickly with minimal gameplay depth Expected behavior: Blight encounters should generally generate multiple lanes with varied pathing and sufficient tower placement options to encourage strategic tower building and longer, more engaging encounters Impact: This significantly reduces both the enjoyment and the value of Blight content. Instead of providing a meaningful tower-defense-style experience, the mechanic often becomes trivial and unrewarding Conclusion: It appears that the encounter generation logic may be overly biased toward minimal layouts or is not properly balanced. A review of Blight layout generation may be necessary to ensure more consistent and engaging encounters Last edited by furiousxomyak#0073 on Jan 29, 2026, 2:43:12 AM Last bumped on Jan 29, 2026, 2:36:25 AM
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