Comparing yourself to them
I see a lot of post here about unfairness, "why someone makes more currency than me", or something crazy like "i have to rmt to keep up with economy", or "why their build is better than my" and similar stuff.
PoE and any similar game made around character progression, like its literally entire point of playing, you start fresh, level, get gear, upgrades, it feels good, you have goal, you have reason to grind currency.
When you buy sh*t to skip it, you literally make playing this game pointless, what the point of playing when you have finished build, like pointlessly grinding currency to then keep it in stash for no reason?
Why you looking at someone that plays a lot more and knows a lot more than you and complain why they have more currency? It's like complaining that you can't build a rocket, but this guy that build rockets can.
Why you compare your build to someone elses build, obviously there always will be one build that is stronger than anything, and sadly too many people play that because they too obsessed with "div/h".
Play PoE for fun, not for div/h, and you will discover that there's actually a ton of cool builds that might be not as strong as best build, but then you could find something that is actually interesting or fun to play specifically for you.
Economy
I know that current economy is crazy, we've never had anything like this even in PoE1. But you can make advantage of it, there's a lot of guides on how to make currency, how to do basic crafting, you don't have to farm 999div/h to enjoy the game, you don't even need to care about "div/h" at all.
But it feels like a lot of people genuinely scared to do anything besides punching mobs to make currency. Or they refuse to spend any time learning anything.
If people that complain on forums about economy would spend same amount of time on learning crafting and economy, they wouldn't complain on forums.
There's a lot of ways to craft stuff, and it's not rocket science.
You can do something as simple as buying cheap 4-5 mod Rare Item, then use Desecrated Currency on it, find good mod and resell for good profit.
Literally using Currency almost always make you more currency, as long as you using it on right items, but not something random or something that noone uses.
Crafting from Magic Rarity item is also very simple, find/buy good Magic Item with 2 good mods, slam essence, Desecrate and slam 2 remaining mods.
For example, i was crafting Gloves upgrade for myself, i wanted high ES, Attack Speed and Resists.
So i bought bunch of Magic Rarity ES Gloves with either of ES mods + Attack Speed. Then slammed Resist Essence. Desecrated Suffix and slammed 2 remaining Prefixes. It costed me under 3 Div per attempt.
Took few tries to get. like 7 or so, but i also made bunch of good gloves some of them already sold.

Even if each attempt will cost me not 3 but 5 Div, for cost of those 2 gloves i can craft 80 MORE Gloves, not that it's good idea, just for you to understand how profitable low budget crafting is.
Flipping is even easier.
For example, you can visit poe2.ninja to check what unique Rings/Amulets are most commonly used. And what you can do with unique Rings besides vaaling them? Adding Quality with Catalysts.
So, you can check price of Ring or Amulet that has max roll of it's most valuable modifier, then check price of Catalysts, then add 20% to that max roll, and search that value. If buying Ring or Amulet and adding quality to it cost less than finished product, you literally make profit in one of simplest ways possible.
For example, Seed of Cataclysm with 46%+ for Crit Chance/Damage Mods and not corrupted goes for 5 Div. With 20% Caster Quality it goes from 46% to 55%, you might not need 20 Catalysts to get to 20% Quality, so it might be around 12 Div. And with 55%+ on each mod that ring cost 30 Div, so you making around 13 Div profit. It's decent, but it's crazy how expensive are Catalysts, while even with those prices it's still profitable.
Another simple flip, buying cheap uniques to vaal them, to hit either good enchanted corrupts or reroll above their normal values or +1 Socket.
For example, Andvarius Ring that normally roll 50-70% Rarity. Any roll, non corrupted, currently cost 10c (0.3 Div), and then vaal. If vaal reroll Rarity to 80%, you made 50 Div. This is more risk but more reward.
Cheaper and easier example, Plaguefinger or Maligaro's Virtuosity gloves, non corrupted go for 15 ex. Buy bunch of them, add socket and vaal. If vaal hit +1 Socket, you made 1 Div. For 1 Div you can buy 20 of those gloves. A lot of uniques increase a lot in value if you hit +1 socket with vaal, which has fairly high chance.
A lot of cheap uniques became a lot more expensive if you hit right corrupt.
There's a lot of easy ways to make currency besides punching mobs that literally anyone can do at any moment. But that anyone has to ever be interested or spend any time to learn or find it.
About Vaal Temple
Sure it's insane and all, it shouldn't be the way it is, insanely stupid amount of currency and gold, there was nothing even remotely close in PoE1 or PoE2 ever.
But i literally skipped it, takes too long to build, and i'm not really a fan of nonstop hours long grinding. When i play PoE i just chill, i don't give a single sh*t about div/h, watch some stuff while playing, or do whatever.
Crafting and mapping makes so much currency that i don't even know where to spend it. And crafting takes a lot less time to get me currency than building that snake and only then starting to make any currency from it.
Here's my "snake":

www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster Last edited by PaintMaster#2396 on Jan 23, 2026, 6:12:17 AM Last bumped on Jan 24, 2026, 8:30:03 PM
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Posted byPaintMaster#2396on Jan 23, 2026, 5:51:43 AM
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veteran player mentality is weird.
Last edited by ZaruenVoresu#5823 on Jan 23, 2026, 8:44:05 AM
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Posted byZaruenVoresu#5823on Jan 23, 2026, 8:41:33 AM
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Easy mode issue.
Stop playing market.
Most people complaining dont understand.
The market reflects the game, it isnt a game.
Something is worth what we say it is by playing the game..
Headhunters drop every map ... they worth nothing.
Divs drop rate increases their value goes down.
like a market ...
Nothing is broken...
The issue is playing the game is more profitable than sitting in your hideout.
And people don't like it.
Here the solution.
Go into the temple... clear it ... pick up the stuff.
If you dont want to ... the issue is you not the market.
Thats where the money is ... go get it ... or don't
See options.
Last edited by LewtDeezNuts#1011 on Jan 23, 2026, 10:24:31 AM
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Posted byLewtDeezNuts#1011on Jan 23, 2026, 10:19:07 AM
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gj op
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
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Posted byfreudo#0225on Jan 24, 2026, 12:06:49 AM
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"
Comparing yourself to them
I see a lot of post here about unfairness, "why someone makes more currency than me", or something crazy like "i have to rmt to keep up with economy", or "why their build is better than my" and similar stuff.
PoE and any similar game made around character progression, like its literally entire point of playing, you start fresh, level, get gear, upgrades, it feels good, you have goal, you have reason to grind currency.
When you buy sh*t to skip it, you literally make playing this game pointless, what the point of playing when you have finished build, like pointlessly grinding currency to then keep it in stash for no reason?
Why you looking at someone that plays a lot more and knows a lot more than you and complain why they have more currency? It's like complaining that you can't build a rocket, but this guy that build rockets can.
Why you compare your build to someone elses build, obviously there always will be one build that is stronger than anything, and sadly too many people play that because they too obsessed with "div/h".
Play PoE for fun, not for div/h, and you will discover that there's actually a ton of cool builds that might be not as strong as best build, but then you could find something that is actually interesting or fun to play specifically for you.
Economy
I know that current economy is crazy, we've never had anything like this even in PoE1. But you can make advantage of it, there's a lot of guides on how to make currency, how to do basic crafting, you don't have to farm 999div/h to enjoy the game, you don't even need to care about "div/h" at all.
But it feels like a lot of people genuinely scared to do anything besides punching mobs to make currency. Or they refuse to spend any time learning anything.
If people that complain on forums about economy would spend same amount of time on learning crafting and economy, they wouldn't complain on forums.
There's a lot of ways to craft stuff, and it's not rocket science.
You can do something as simple as buying cheap 4-5 mod Rare Item, then use Desecrated Currency on it, find good mod and resell for good profit.
Literally using Currency almost always make you more currency, as long as you using it on right items, but not something random or something that noone uses.
Crafting from Magic Rarity item is also very simple, find/buy good Magic Item with 2 good mods, slam essence, Desecrate and slam 2 remaining mods.
For example, i was crafting Gloves upgrade for myself, i wanted high ES, Attack Speed and Resists.
So i bought bunch of Magic Rarity ES Gloves with either of ES mods + Attack Speed. Then slammed Resist Essence. Desecrated Suffix and slammed 2 remaining Prefixes. It costed me under 3 Div per attempt.
Took few tries to get. like 7 or so, but i also made bunch of good gloves some of them already sold.

Even if each attempt will cost me not 3 but 5 Div, for cost of those 2 gloves i can craft 80 MORE Gloves, not that it's good idea, just for you to understand how profitable low budget crafting is.
Flipping is even easier.
For example, you can visit poe2.ninja to check what unique Rings/Amulets are most commonly used. And what you can do with unique Rings besides vaaling them? Adding Quality with Catalysts.
So, you can check price of Ring or Amulet that has max roll of it's most valuable modifier, then check price of Catalysts, then add 20% to that max roll, and search that value. If buying Ring or Amulet and adding quality to it cost less than finished product, you literally make profit in one of simplest ways possible.
For example, Seed of Cataclysm with 46%+ for Crit Chance/Damage Mods and not corrupted goes for 5 Div. With 20% Caster Quality it goes from 46% to 55%, you might not need 20 Catalysts to get to 20% Quality, so it might be around 12 Div. And with 55%+ on each mod that ring cost 30 Div, so you making around 13 Div profit. It's decent, but it's crazy how expensive are Catalysts, while even with those prices it's still profitable.
Another simple flip, buying cheap uniques to vaal them, to hit either good enchanted corrupts or reroll above their normal values or +1 Socket.
For example, Andvarius Ring that normally roll 50-70% Rarity. Any roll, non corrupted, currently cost 10c (0.3 Div), and then vaal. If vaal reroll Rarity to 80%, you made 50 Div. This is more risk but more reward.
Cheaper and easier example, Plaguefinger or Maligaro's Virtuosity gloves, non corrupted go for 15 ex. Buy bunch of them, add socket and vaal. If vaal hit +1 Socket, you made 1 Div. For 1 Div you can buy 20 of those gloves. A lot of uniques increase a lot in value if you hit +1 socket with vaal, which has fairly high chance.
A lot of cheap uniques became a lot more expensive if you hit right corrupt.
There's a lot of easy ways to make currency besides punching mobs that literally anyone can do at any moment. But that anyone has to ever be interested or spend any time to learn or find it.
About Vaal Temple
Sure it's insane and all, it shouldn't be the way it is, insanely stupid amount of currency and gold, there was nothing even remotely close in PoE1 or PoE2 ever.
But i literally skipped it, takes too long to build, and i'm not really a fan of nonstop hours long grinding. When i play PoE i just chill, i don't give a single sh*t about div/h, watch some stuff while playing, or do whatever.
Crafting and mapping makes so much currency that i don't even know where to spend it. And crafting takes a lot less time to get me currency than building that snake and only then starting to make any currency from it.
Here's my "snake":
+1 Nicely written. I doubt this mentality will ever change. It's not just a PoE 2 thing mindset. I've seen it and happening still in other games.
In fact, this is also true in Social Media ie Facebook and Instagram and been happening for years.
Last edited by BigBoom9240#8803 on Jan 24, 2026, 9:37:51 AM
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Posted byBigBoom9240#8803on Jan 24, 2026, 9:35:51 AM
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"
Easy mode issue.
Stop playing market.
Most people complaining dont understand.
The market reflects the game, it isnt a game.
Something is worth what we say it is by playing the game..
Headhunters drop every map ... they worth nothing.
Divs drop rate increases their value goes down.
like a market ...
Nothing is broken...
The issue is playing the game is more profitable than sitting in your hideout.
And people don't like it.
Here the solution.
Go into the temple... clear it ... pick up the stuff.
If you dont want to ... the issue is you not the market.
Thats where the money is ... go get it ... or don't
See options.
+1
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Posted byde99ial#0161on Jan 24, 2026, 12:18:50 PM
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"
Comparing yourself to them
I see a lot of post here about unfairness, "why someone makes more currency than me", or something crazy like "i have to rmt to keep up with economy", or "why their build is better than my" and similar stuff.
PoE and any similar game made around character progression, like its literally entire point of playing, you start fresh, level, get gear, upgrades, it feels good, you have goal, you have reason to grind currency.
When you buy sh*t to skip it, you literally make playing this game pointless, what the point of playing when you have finished build, like pointlessly grinding currency to then keep it in stash for no reason?
Why you looking at someone that plays a lot more and knows a lot more than you and complain why they have more currency? It's like complaining that you can't build a rocket, but this guy that build rockets can.
Why you compare your build to someone elses build, obviously there always will be one build that is stronger than anything, and sadly too many people play that because they too obsessed with "div/h".
Play PoE for fun, not for div/h, and you will discover that there's actually a ton of cool builds that might be not as strong as best build, but then you could find something that is actually interesting or fun to play specifically for you.
Economy
I know that current economy is crazy, we've never had anything like this even in PoE1. But you can make advantage of it, there's a lot of guides on how to make currency, how to do basic crafting, you don't have to farm 999div/h to enjoy the game, you don't even need to care about "div/h" at all.
But it feels like a lot of people genuinely scared to do anything besides punching mobs to make currency. Or they refuse to spend any time learning anything.
If people that complain on forums about economy would spend same amount of time on learning crafting and economy, they wouldn't complain on forums.
There's a lot of ways to craft stuff, and it's not rocket science.
You can do something as simple as buying cheap 4-5 mod Rare Item, then use Desecrated Currency on it, find good mod and resell for good profit.
Literally using Currency almost always make you more currency, as long as you using it on right items, but not something random or something that noone uses.
Crafting from Magic Rarity item is also very simple, find/buy good Magic Item with 2 good mods, slam essence, Desecrate and slam 2 remaining mods.
For example, i was crafting Gloves upgrade for myself, i wanted high ES, Attack Speed and Resists.
So i bought bunch of Magic Rarity ES Gloves with either of ES mods + Attack Speed. Then slammed Resist Essence. Desecrated Suffix and slammed 2 remaining Prefixes. It costed me under 3 Div per attempt.
Took few tries to get. like 7 or so, but i also made bunch of good gloves some of them already sold.

Even if each attempt will cost me not 3 but 5 Div, for cost of those 2 gloves i can craft 80 MORE Gloves, not that it's good idea, just for you to understand how profitable low budget crafting is.
Flipping is even easier.
For example, you can visit poe2.ninja to check what unique Rings/Amulets are most commonly used. And what you can do with unique Rings besides vaaling them? Adding Quality with Catalysts.
So, you can check price of Ring or Amulet that has max roll of it's most valuable modifier, then check price of Catalysts, then add 20% to that max roll, and search that value. If buying Ring or Amulet and adding quality to it cost less than finished product, you literally make profit in one of simplest ways possible.
For example, Seed of Cataclysm with 46%+ for Crit Chance/Damage Mods and not corrupted goes for 5 Div. With 20% Caster Quality it goes from 46% to 55%, you might not need 20 Catalysts to get to 20% Quality, so it might be around 12 Div. And with 55%+ on each mod that ring cost 30 Div, so you making around 13 Div profit. It's decent, but it's crazy how expensive are Catalysts, while even with those prices it's still profitable.
Another simple flip, buying cheap uniques to vaal them, to hit either good enchanted corrupts or reroll above their normal values or +1 Socket.
For example, Andvarius Ring that normally roll 50-70% Rarity. Any roll, non corrupted, currently cost 10c (0.3 Div), and then vaal. If vaal reroll Rarity to 80%, you made 50 Div. This is more risk but more reward.
Cheaper and easier example, Plaguefinger or Maligaro's Virtuosity gloves, non corrupted go for 15 ex. Buy bunch of them, add socket and vaal. If vaal hit +1 Socket, you made 1 Div. For 1 Div you can buy 20 of those gloves. A lot of uniques increase a lot in value if you hit +1 socket with vaal, which has fairly high chance.
A lot of cheap uniques became a lot more expensive if you hit right corrupt.
There's a lot of easy ways to make currency besides punching mobs that literally anyone can do at any moment. But that anyone has to ever be interested or spend any time to learn or find it.
About Vaal Temple
Sure it's insane and all, it shouldn't be the way it is, insanely stupid amount of currency and gold, there was nothing even remotely close in PoE1 or PoE2 ever.
But i literally skipped it, takes too long to build, and i'm not really a fan of nonstop hours long grinding. When i play PoE i just chill, i don't give a single sh*t about div/h, watch some stuff while playing, or do whatever.
Crafting and mapping makes so much currency that i don't even know where to spend it. And crafting takes a lot less time to get me currency than building that snake and only then starting to make any currency from it.
Here's my "snake":
This is a very well written article.
Unfortunately, those people who have mental issues and need to read this the most will never understand the essence of the article.
In this world, there are winners and losers.
The winners are those who face difficulties and try their best to learn, adapt and overcome the odds.
The losers are those who have unrealistic expectations, want the easy way out, want everything to be free, cheap, easy, no need to work for it, no hardship involved, everything all drop from the sky.
Unfortunately, I see this happening all the time and there are plenty of people like these in the game.
34pre98qua
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Posted bystkmro#2432on Jan 24, 2026, 12:55:49 PM
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"Why you compare your build to someone elses build, obviously there always will be one build that is stronger than anything, and sadly too many people play that because they too obsessed with "div/h""
This also happens because GGG is really bad at balance, and they "sell" misleading information.
90% of builds just fail shortly after entering maps. In theory they could be saved, but for that you need currency, to get currency you need a good build.....and you get where this is going.
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Posted bylupasvasile#5385on Jan 24, 2026, 4:33:57 PM
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"
Easy mode issue.
Stop playing market.
Most people complaining dont understand.
The market reflects the game, it isnt a game.
Something is worth what we say it is by playing the game..
Headhunters drop every map ... they worth nothing.
Divs drop rate increases their value goes down.
like a market ...
Nothing is broken...
The issue is playing the game is more profitable than sitting in your hideout.
And people don't like it.
Here the solution.
Go into the temple... clear it ... pick up the stuff.
If you dont want to ... the issue is you not the market.
Thats where the money is ... go get it ... or don't
See options.
are you serious?xD.
I'd like to know the reasons for these fallacies... seriously, it seems like you're playing a different game. HH on every map and blah blah blah. That's a fallacy.
Last edited by KaiserBlade42#7840 on Jan 24, 2026, 8:26:59 PM
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Posted byKaiserBlade42#7840on Jan 24, 2026, 8:12:03 PM
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"
"
Comparing yourself to them
I see a lot of post here about unfairness, "why someone makes more currency than me", or something crazy like "i have to rmt to keep up with economy", or "why their build is better than my" and similar stuff.
PoE and any similar game made around character progression, like its literally entire point of playing, you start fresh, level, get gear, upgrades, it feels good, you have goal, you have reason to grind currency.
When you buy sh*t to skip it, you literally make playing this game pointless, what the point of playing when you have finished build, like pointlessly grinding currency to then keep it in stash for no reason?
Why you looking at someone that plays a lot more and knows a lot more than you and complain why they have more currency? It's like complaining that you can't build a rocket, but this guy that build rockets can.
Why you compare your build to someone elses build, obviously there always will be one build that is stronger than anything, and sadly too many people play that because they too obsessed with "div/h".
Play PoE for fun, not for div/h, and you will discover that there's actually a ton of cool builds that might be not as strong as best build, but then you could find something that is actually interesting or fun to play specifically for you.
Economy
I know that current economy is crazy, we've never had anything like this even in PoE1. But you can make advantage of it, there's a lot of guides on how to make currency, how to do basic crafting, you don't have to farm 999div/h to enjoy the game, you don't even need to care about "div/h" at all.
But it feels like a lot of people genuinely scared to do anything besides punching mobs to make currency. Or they refuse to spend any time learning anything.
If people that complain on forums about economy would spend same amount of time on learning crafting and economy, they wouldn't complain on forums.
There's a lot of ways to craft stuff, and it's not rocket science.
You can do something as simple as buying cheap 4-5 mod Rare Item, then use Desecrated Currency on it, find good mod and resell for good profit.
Literally using Currency almost always make you more currency, as long as you using it on right items, but not something random or something that noone uses.
Crafting from Magic Rarity item is also very simple, find/buy good Magic Item with 2 good mods, slam essence, Desecrate and slam 2 remaining mods.
For example, i was crafting Gloves upgrade for myself, i wanted high ES, Attack Speed and Resists.
So i bought bunch of Magic Rarity ES Gloves with either of ES mods + Attack Speed. Then slammed Resist Essence. Desecrated Suffix and slammed 2 remaining Prefixes. It costed me under 3 Div per attempt.
Took few tries to get. like 7 or so, but i also made bunch of good gloves some of them already sold.

Even if each attempt will cost me not 3 but 5 Div, for cost of those 2 gloves i can craft 80 MORE Gloves, not that it's good idea, just for you to understand how profitable low budget crafting is.
Flipping is even easier.
For example, you can visit poe2.ninja to check what unique Rings/Amulets are most commonly used. And what you can do with unique Rings besides vaaling them? Adding Quality with Catalysts.
So, you can check price of Ring or Amulet that has max roll of it's most valuable modifier, then check price of Catalysts, then add 20% to that max roll, and search that value. If buying Ring or Amulet and adding quality to it cost less than finished product, you literally make profit in one of simplest ways possible.
For example, Seed of Cataclysm with 46%+ for Crit Chance/Damage Mods and not corrupted goes for 5 Div. With 20% Caster Quality it goes from 46% to 55%, you might not need 20 Catalysts to get to 20% Quality, so it might be around 12 Div. And with 55%+ on each mod that ring cost 30 Div, so you making around 13 Div profit. It's decent, but it's crazy how expensive are Catalysts, while even with those prices it's still profitable.
Another simple flip, buying cheap uniques to vaal them, to hit either good enchanted corrupts or reroll above their normal values or +1 Socket.
For example, Andvarius Ring that normally roll 50-70% Rarity. Any roll, non corrupted, currently cost 10c (0.3 Div), and then vaal. If vaal reroll Rarity to 80%, you made 50 Div. This is more risk but more reward.
Cheaper and easier example, Plaguefinger or Maligaro's Virtuosity gloves, non corrupted go for 15 ex. Buy bunch of them, add socket and vaal. If vaal hit +1 Socket, you made 1 Div. For 1 Div you can buy 20 of those gloves. A lot of uniques increase a lot in value if you hit +1 socket with vaal, which has fairly high chance.
A lot of cheap uniques became a lot more expensive if you hit right corrupt.
There's a lot of easy ways to make currency besides punching mobs that literally anyone can do at any moment. But that anyone has to ever be interested or spend any time to learn or find it.
About Vaal Temple
Sure it's insane and all, it shouldn't be the way it is, insanely stupid amount of currency and gold, there was nothing even remotely close in PoE1 or PoE2 ever.
But i literally skipped it, takes too long to build, and i'm not really a fan of nonstop hours long grinding. When i play PoE i just chill, i don't give a single sh*t about div/h, watch some stuff while playing, or do whatever.
Crafting and mapping makes so much currency that i don't even know where to spend it. And crafting takes a lot less time to get me currency than building that snake and only then starting to make any currency from it.
Here's my "snake":
This is a very well written article.
Unfortunately, those people who have mental issues and need to read this the most will never understand the essence of the article.
In this world, there are winners and losers.
The winners are those who face difficulties and try their best to learn, adapt and overcome the odds.
The losers are those who have unrealistic expectations, want the easy way out, want everything to be free, cheap, easy, no need to work for it, no hardship involved, everything all drop from the sky.
Unfortunately, I see this happening all the time and there are plenty of people like these in the game.
i wont pay 200 div for these gloves.
can u link 5 good itens you crafted?. seriously, i laugh laudly when some1 say:"you can craft".
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Posted byKaiserBlade42#7840on Jan 24, 2026, 8:30:03 PM
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