Maps are designed for fucking ants

every damn map once you hit end game is made for some small 3 ft man with all the hallways, narrow passages , DOORS, areas with content narrowed down to a small bungalow apartment

THE list goes on and is one of the large reasons imo why people dont see shit in the game well that and the fact the effects are over the top for what they need to be,

But back to topic there is no need for narrow bs everwhere you guys can make good looking areas why do you refuse to make a area we can move around and see
Last bumped on Jan 22, 2026, 11:21:30 PM
confluence #1 map
Well I ran dunes map and beach map in Poe 1 and I also dont see shit. It’s the cluster of skill and monster on death effects that makes visual clarity a pain in the ass
Exploit early exploit often bozos.
I do hate the narrow maps and it's quite dumb, but this isn't the reason we can't see. The reason we can't see shit is because the developers have this stupid idea to not make a game look gamey, whatever this means. There's a reason other games of this still has clear telegraphs and visual aid, but it seems like GGG is above it all. I fought Jamanra today and I couldn't even see my Vulnerability curse trigger on the ground with so much shit going on.

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