Is there a real immortal build for heavy juiced maps?
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Hello everyone!
I know, the question in the title says it all and it may be dumb at best. Anyway, here's my point: this season i worked a lot on a Shield Wall Smith of Kitava build quite a lot min maxed (or at least very good) on which i spent a lot of money (around 1k divines) to have the strongest and tankiest build possible. It was good but when i did maps as a tier 15 with 3 abyssal tablets in which for every pit closed monsters were stronger it was a 50/50 chance of dying or complete it with a lot of effort. Then i tried the wolf oracle build buying rakiata's and garukan and expending another good amount of divines to try something different. It was really strong but very fragile, worst than warrior and i was really disappointed. So i'm starting to ask myself: it's me and the fact that to have a real powerful build you have to spend a lot more (or maybe i'm not good enough playing) divines on it or the game is structured to stop you from having a build in which you close your eyes and everything dies? Let me know because i'm really courious about it (i'm a little bit demoralized i've to admit). Thanks! :D Io so Puccio e de te proprio non me cruccio! Last bumped on Jan 22, 2026, 9:08:11 PM
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Ah yes the build is called playing range.
Exploit early exploit often bozos.
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I believe the developers intention is that there are certain "red skills" that you are supposed to have to dodge. Also if maps get too hard, you are supposed to just juice them less. On the other hand the game is pretty imbalanced, so there might be a way.
Can one still boost ghost dance so far, that one becomes practially immortal in normal situation, because most hits are evaded and ghost dance can regenerate the energy shield really quickly when something comes through? And the energy shield should prevent most oneshots. My current build feels tanky on "normally juiced maps". It costed ~15 div and is based on armor + energy shield. I get armor applies to elemental resistances, all kinds of armor passives like 120% armor applied while not on low energy shield, defending with 200% armour against critical hits, etc. The energy shield feels tanky due to it being enchanced b my armor and provides a good defense against oneshots. It can be regenerated at currently 1800 shield per second while being attacked with reconvalescence. While I don't think the tankiness would stay on super juiced maps, maybe such a build could scale better with a much higher div investment? |
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Yea I made 2 versions with a titan.
Did a 1h/shield build and a 2h non shield build. Funny enough, I think the 2h build with no shield, which has defiance amulet to make up for it. Is probably more tanky than the shield build is. Looking at both of your builds it looks like.... you maybe took all of the tank idea you had off your characters? Your smith has a crossbow currently on it. Mash the clean Last edited by Mashgesture#2912 on Jan 22, 2026, 12:43:43 AM
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Yeah, don't look at him now because i tried other builds (not very satisfing so i'm going back for now).
I tried also a plant build with the oracle druid and it has the same problem. Nearly invincible on normal juiced tier 15 maps but with really tough maps it is really hard to survive and go fast. Surely long distance builds are a better way to have easier life playing but in this season i was trying melee builds because i was really courious to see if you could have immortality also in cc range. Instead (at least for now) it doesn't seem so. Thanks for your answers guys, i will continue my search, maybe i will find something for the end of this league :) Io so Puccio e de te proprio non me cruccio!
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The Abyssal tablet modifier that makes the monsters stronger for every previous pit closed is super dangerous.
I feel like if I were to ever run that mod on a juiced overrun map I better be part of a group with aura-bot support, even if I had mirror-level gear. Those dark horsemen of fuck-you are no joke. |
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" Immortal is a big word but i made a melee invoker last season using mainly ice strike/tempest bell and a little glacial cascade on the side that hardly ever dies, with the sole exception of max simulacrum. Never did manage to get through those last waves. Otherwise though, was very pleased with the result. Didn't cost anywhere near 1k divines either. Maybe more like 100 or so O.o Of course, we did have homogenising exaltation back then :S [url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url] Last edited by keppie#6373 on Jan 22, 2026, 6:18:30 PM
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Shaman is really tanky. No reason to ever play Warrior again.
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