Temple buffs & nerfs
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Building a temple really sucks, I regret not exploiting Holden like some did. Its a huge failure for 99% of the players.
I tried build my own temple experimenting, big mistake. Had to spend 10 temples just to destabilize, it was about 1 room at a time. Why not have a choice to clear it? And why are there different temples per character, forget building more than one, is that the idea? So what you do is that you skip all the content in maps just to collect crystals then teleport out and repeat. First you need a phD in temple building to understand, sure not all pieces fit together, but then you have the chain and put them in a certain sequence. I have 4 level 3 spymasters, and I get a Juatalotli’s Medallion once every 3 runs or so. Spymasters hardly ever come up as a choice. I want to do the russian tech, but need spymasters and locks, that I dont find. Is this Simcity? Before I put in rarity I need to build spymaster chains, breaking the chain and I cant place another spymaster No usefull drops when building the spymaster chain, 250+ hours later when I may have a solid chain, I can add rarity. GGG should buff the drops/rarity when starting out, and nerf the ceiling how many divines you can get. The room placements have to be more flexible and the room choices you get to choose from has the be more. Last bumped on Jan 20, 2026, 6:32:44 PM
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I to this day don't have a big temple because i spent more time remaking my character and starting new builds from scratch.
A big temple is a huge dps check, i have no idea how people handle it as with increase monster effectiveness it takes ages to kill temple rares. And yes i know headhunter exists, i solt it the next day because of how annoying the teleport mod was. If that is the league playstyle count me out. |
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