Balance

The crafting is this game is fragmented and incomplete. I dont think iterating on it with new league mechanics helps either. There needs to be a strong base crafting system in the base game not added slowly with new content. Also you seem to hate deterministic crafting, so the amount of currencey needed to craft in end game is ridiculous compared to the drop rates of sed currencey and needs to be addressed.

Defences are in the same boat. You nerf giants blood and the reason is you didn't want everyone to feel like they had to take that node, then you change evasion so bad you have to have block or deflection in order to just survive.

Druid- dont really feel like a druid. Other then the shapeshifting nodes on the tree there is nothing unique about the druid. You took the most unique thing about a druid and gave it to every class while not giving it anything to stand out as the main shapeshifters.

Time of need need less duration to be affective bc it lowers the time between the buff, would be a good survivability spirit gem if it didn't contradict all the increase duration you need for the majority of abilities. On werewolf you want freeze duration so you can get longer damage buff times, increase duration for your howl abilities for again longer damage buffs yet this makes time of need useless bc the time between buffs is worse then just leech or life on hit

Somehow loot has only gotten worse in this game since .2. most things in game are unrewarding. You kill a boss dont drop any gear for your character and barley get any currencey even with boss points in the atlas tree. And pinacle bosses suffer even worse, the only thing ppl farm them for is the unique drops tied to them.

I think we need balance more then knew mechanics. Crafting systems need reworked, loot needs adressed, defences need to be more on a even playing field so all three are viable and good.

Last bumped on Jan 20, 2026, 1:58:41 PM
"
Druid- dont really feel like a druid. Other then the shapeshifting nodes on the tree there is nothing unique about the druid. You took the most unique thing about a druid and gave it to every class while not giving it anything to stand out as the main shapeshifters.


Classes in POE have always been a fake. Literally just +4 big nodes on passive tree.

Report Forum Post

Report Account:

Report Type

Additional Info