Make the market great again (gone should be these unrealistic prices)
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Please read this to the end. I genuinely believe this could have a positive impact on the game and is at least worth discussing.
Right now, the so called free market is getting crushed. It always had problems, but since 0.4 and the introduction of the Atziri Temple, prices have completely spiraled out of control. Players expect more and more, ask higher and higher prices, and often offer less and less actual value in return. Why is this happening? In my opinion, there are two very simple reasons. First, there are zero consequences for sellers. I can take an item that is barely worth 5 div, list it for 5 mirrors, and just let it sit there. If it does not sell, I lower the price a bit or take it off the market entirely. What did I lose? Nothing. So why would I not try? This behavior costs the seller absolutely nothing, but it clutters the market and pushes price expectations higher for everyone. Second, only the buyer pays. Why does the buyer carry all the cost while the seller risks nothing? I understand that transaction costs might exist to counter real money trading, but why is that burden placed exclusively on the buyer? What positive effect does that actually have on the market as a whole? At the moment, we have items that are effectively worth nothing being listed for absurd prices, sometimes dozens of mirrors. Even if they never sell, they still pollute the market and distort price perception. Hardcore players who run temples nonstop do not care. If something costs 300 div but is listed for 1,000, that is just one or two more temple runs for them. But what about normal players? Most players are not 300 div per hour temple farmers or full time crafters flipping items all day. They are regular players who just want functional gear. Even basic items, like a standard ring that should cost maybe two or three div, suddenly rise to 100 or 200 div and become completely unreachable for a large part of the player base. That hurts build diversity, progression, and motivation. Proposed solution: make selling items meaningful again. Introduce a significant cost for sellers, much higher than the buyer cost. For example, if you want to list an item for 200 div, it should cost 200,000 gold. If you want to list something for 2 mirrors, fine, that should cost 200 million gold. This would force sellers to actually think about their pricing. Constantly relisting and adjusting prices over and over until someone eventually overpays should hurt. Right now, that behavior is free, and it actively damages the market. Yes, some players, including myself, have large gold reserves and could still list absurd prices at first. But that would not last long. With meaningful listing costs, gold would drain quickly, and prices would naturally move closer to realistic, sellable values instead of museum prices meant only to sit in the market forever. I would even go a step further and suggest an upkeep cost. A recurring fee every 24 hours an item remains listed would further discourage unrealistic pricing and dead listings. This system would not magically fix every problem with an inflated economy, but it would regulate the market far better than what we have now. It would reward realistic pricing, reduce clutter, and make trading healthier for normal players again. In short, selling should be a decision, not a free lottery ticket. Last bumped on Jan 22, 2026, 5:35:40 AM
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It's not a mystery why it's happening. It's happening because the design of the Atziri Temple wasn't thought through well at all and likely was barely tested or not tested well. So, the balance of it is way, way off and has resulted in the worst economy in the history of POE 1 or POE 2. Basically, it was a complete disaster. There really is no fixing it at this point. The economy is just fucked for 0.4.
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" Lmfao No Mash the clean
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" Yes, Atziri temple is one reason. But the overall point isnt atziri. Today its atziri, atziri will get patched for sure, after that, something else will come. Doesnt matter. Its not about how to fix this season but how to fix the core problem for the whole game in the future. |
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" Maybe the prices are a bit to off, but overall, yes. Absolutely yes. Unless you are one of these overpricers ;) |
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Like the ideas. Maybe add items listed for sale automatically drop in price by 50% after 7 days if no action taken by the seller repeating every 7 days. Let those items get sold from people who quit league. And people who just spam sell a 20 div tab for items that should cost maybe 1 div and never check it would eventually get corrected by the game.
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The entire game is built on gambling and black-market trading. I don’t expect them to change anything as long as it keeps printing money for them.
Rule #1: Print money, no matter the consequences. Rule #2: Don’t change the system as long as it’s working and printing money. Rule #3: Ignore player feedback as long as players are still engaging and printing money. Rule #4: Implement more features that align with the system to print even more money. Rule #5: Money first. Nothing else. |
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+1
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I really think this idea is something to discuss about. It truely could make the game better, better for everyone without to f up others. I only see benefits from this and i am open to discuss with everyone that thinks its a bad idea
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+1. What is written in this post is true but i doubt Devs should care to fix balance. Market is completely destroyed with no tax fee for every posted item. Annoying posts like 9999999 divs or Kalandra filling the market with untradable items and make it difficult to find spesific quality things.
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