Bug Report ID: #3441460793
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Hello GGG support,
I think i experienced an issue with my Atzirs's temple during the destabilization process. I accidentally connected the snake chain by placing an alchemy room at the right side of the entrance, so I tried to put down 4 locks to try to save my builded temple as shown in the attachment screenshot temple layover1. When I finished the temple run and closed the temple, the temple rooms were not destabilized in a way that made sense to me and even to the game design logics as shown in attachment screenshot temple layover 2. I was expecting by putting the locks would save the temple and remove the alchemy room right next to the temple entrance, or in the worse case scenario i would lost some rooms in a chain, but not like what it shown in the screenshot 2, the rooms were destroyed scattered all over the out loop, and many rooms was there hanging without connected to any rooms. Please help me fix this, since I strongly believe the random scattering does not align with the temple layover design. [img]https://i.imgur.com/f9WqpGa.png[/img] ![]() Last bumped on Jan 20, 2026, 12:45:45 AM
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