fate of the vaal league mechanic feedback

I think the temple league mechanic for fate of the vaal is by far the best league mechanic so far because it addresses a few major issues with the current endgame.

- There is a clear objective that you can work towards with right amount of rewards to compensate. The idea of being able to build a temple, while there's some rng element, and deterministically progress knowing the amount of rewards that comes with it makes it much more enjoyable than other mechanics. There is no sense of progression for the other mechanics outside of the atlas which in itself is very lackluster and so is the reward.
- The amount of loot is just right. While the amount of currency farmed shifts the economy and make things more expensive than last league but it's balanced by the amount of loot we get. The main and very big difference here is that with the large amount of currency we can actually use it to craft. There is an actual sense of reward and being able to use crafting currency to...craft rather than saving it to trade for items. With the amount of rng in item crafting this game has the amount of crafting currency drop needs to match or else there's no point.
Last bumped on Jan 20, 2026, 7:04:41 AM
I absolutly agree.
"
The amount of loot is just right. While the amount of currency farmed shifts the economy and make things more expensive than last league but it's balanced by the amount of loot we get.


lmao. Absolutely insane take.
Just related to game mechanics.

I like the game, more like the old diablo games.

Would be cool imo, to have on death/corpse mechanic from D2.

Still like the game as is, and if you never put it in.
I just enjoy this mechanic.

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