Mapping is not fun after a while

I agree that at a certain point mapping becomes very unfun.

The only reason im still playing this league is because I genuinely felt like as I built my temple, it got a little bit harder, and more rewarding in return. Its not hard anymore but it took me a while and a few upgrades to hit this point. I wish I could make it harder, and i wish I could make my char more powerful.

In PoE1, I can make the content harder, and harder, and harder, and can go quite a ways with this until the content is extremely difficult and requires an extremely powerful char.

PoE2 the difficulty ceiling is very low and so are rewards.

When will I be able to fill my maps with dangerous monsters shoulder to shoulder and hold on for dear life while I blast screen after screen and they just dont stop coming? This game needs more juice and more rip.
I don't appreciate how in PoE2, league 0.4, many players - including big streamers, abused the unintended holten mechanic and destroyed the game for so many others - all economy integrity was ruined and they live streamed it. And you did nothing.
Last bumped on Jan 19, 2026, 8:41:37 PM
There can't be more rip with the 1 portal philosophy. There's no point in juicing maps so high that they become ultra deadly when the punishment for a single failure is the loss of the complete setup
Last edited by staytuned2k#6008 on Jan 19, 2026, 6:43:56 PM
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There can't be more rip with the 1 portal philosophy. There's no point in juicing maps so high that they become ultra deadly when the punishment for a single failure is the loss of the complete setup


Yeah, I've never been a fan of 1 portal. Sometimes I play hc when I want to, but when I play sc I dont see why they want me to pretend it's hc. Idk.
I don't appreciate how in PoE2, league 0.4, many players - including big streamers, abused the unintended holten mechanic and destroyed the game for so many others - all economy integrity was ruined and they live streamed it. And you did nothing.

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