League is a month old - still having to find hidden non agroing mobs in spymaster and barracks
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It's extremely frustrating as melee, clearing 98% of a room in 15 seconds and then needing to spend 30-40 seconds hunting for hidden, stealthed mobs that won't agro.
Meanwhile, like usual, ranged AOE players are walking in, pressing a button and clearing the screen. Are the devs actually play testing melee before they put out content? If these mobs were untargeatable for Pathfinder, deadeye and bloodmage for >30 seconds, this would be hotfixed immediately. Why are melee being left to put up with this terrible mechanic/mob behavior? Last bumped on Jan 19, 2026, 5:31:13 AM
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