Feedback

Please make MTX to remove spell effects or make them very opaque (if you don't want to do it naturally in Options), as some skills in lategame are unbearable for the eyes and visual clarity.


When <10 Abyss monsters remaining from the Pit, it should pop out on the map, same should apply to Temple monsters too.

Essences should indicate potential level requirement for equiping after use (Example: Character lvl: 41, Boots ReqLvl:35 ; after use of Greater Essence it becomes ReqLvl:53, so you cannot wear them).

Early game resistances are very hard to obtain.
1) There is massive rare item drop scarcity.
2) Vendors sell 90-95% of useless bases and rolls on good ones are terrible or not worth upgrading.
3) Resistance tiers on low iLvl items are disgustingly low; Decent rolls only show up on Act 3 onwards (20%+) yet you are getting penalized every Act.
Even currency drop rates and acquisition were improved, it does not help much because of previously mentioned reasons.

In campaign Player powercreep is oftentimes disproportional to monster powercreep.
Mainly, because monster powercreep is set, but player powercreep is a lottery - you might hit big (Get +%DMG and +skills item) and destroy everything in your wake or run with same item for 20-30 levels and struggle to kill anything, as you are not getting any reasonable upgrades.

Restrict the AoE Cone slams which hit over/through obastacles from monsters in Temple, Maps and Abyssal depths.

Prevent monsters from clipping and attacking through the Temple doors.

Monsters, who are part of Ritual, Temple circles have to be unburied during the engagement.

Slider (As in PoE1 for Tujen barganing), how much of you total Tribute you want to use for certain item to defer it.

If you cancel the Transcencion Device, you cannot normally move. Basically moonwalking. If you choose Respawn at Checkpoint, it removes all your limbs.
When using Transcencion Device you have to become immune and/or loose all monster aggro.

Loadouts for Tablets (Like PoE1 Atlas Passive tree).

Improve Runed Monolith drops from Bosses in maps.

Shoutout for improving the drops from the basic chests in maps, very good change. Would be much better, if you improve drops even more and proportionally remove more chests (less busywork running and clicking).

Need some improvements on map asset visibility, as some maps have Tree Crowns covering screen (See link to Picture) and you cannot see what is hapenning at all... I've suggested a solution for this problem in one of my previous posts.

Link: https://postimg.cc/kBGx3rj0
Last edited by PRchikz#4315 on Jan 19, 2026, 7:02:43 AM
Last bumped on Jan 19, 2026, 3:28:16 AM

Report Forum Post

Report Account:

Report Type

Additional Info