Dying because I fell over is sOOOOOOOOOOOOO coool

We need more of that.
Last bumped on Jan 19, 2026, 12:53:28 AM
"heavy stun when get attack while running" is the most successful design in game history.
because it showed perfectly what GGG's game design principle: "Every benefit has a drawback"

Last edited by InterfaceBoy#4817 on Jan 19, 2026, 2:32:38 AM

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