Feedback on campaign

The campaign is too long, but that's not the main feedback. There's a huge disparity between campaign gameplay and endgame. What do you want your game to be? Early on in the campaign, the gameplay is "methodical", troddingly slow, and severely limited in interesting interactions. The lack of support gems, the lack of gem sockets, interesting skills locked until later, a huge reliance on items for character power, etc. Whereas ALL of that is solved late in the campaign or once you enter maps. You have a lot of uncut support gems, you start ignoring lesser jewellery orbs, you unlock all your skills, and at that point you should have decent items. The end result is a major disparity between how the game feels early on and at the endgame.

I understand character progression is important. The feeling of gaining power is the core of RPGs. However, the disparity is too big. While the endgame is not as zoomy as POE 1, it still feels like it to a certain extent while POE2's early game feels frustrating. The feedback? Narrow the gap. Increase rare item drop rates in the campaign. Drop more skill gems and support gems in the campaign or let us buy them. Drop more lesser jewellery orbs in the campaign or add them as quest rewards. Drop the level requirements of skill gems so they can be accessed earlier than they are accessible now.

Oh, and please make the maps smaller. Even a tiny bit?
Last bumped on Jan 18, 2026, 5:32:59 PM
Ya so I agree, you don't see any meaningful improvements till T15+ onwards where at that point shits just overtuned and really difficult, not a fun level of difficult just overtuned to the point broken builds/skills are the only ones who can compete

+ as far as the zoom zooming goes I really gotta disagree with that, Its atrocious how unbalanced this game is and what it allows

https://youtu.be/elgOMTX85xk
That should be enough ^
Try leeching and you'll see how atrocious the state of game is

Only spellcaster's can actually farm at a decent rate due to broken ES scaling and all the broken uniques headhunter + other uber uniques, like some uniques should have a certain limit different categories same as how they changed support gems with categories to fix this issue

You should be able to clear fast, maps should be smaller, then shit would be even more broken and easier for these unbalanced classes, horrible state of game RN hence the horrible reception to season 4 and negative reviews on steam, But why listen to your player base? you know the play testers who paid into this EA game, why listen to play testers lol

Baffling decisions all around, doesn't matter what you say on these forums either, you're just wrong according to everyone who takes the time to read this and reply skill issue :)
Last edited by Jobama#9902 on Jan 18, 2026, 4:50:43 PM
Absolutely, the core problem with the game in it's current state is that it doesn't respect a players time.
The campaign needs to be significantly cut back, Act 1 length for each act and substantially increase the rewards across the board.

The campaign itself is laughably easy, just roll when the big guy does the overly dramatised wind up.. thats it, thats the entirety of the "difficulty"
It's just that the campaign is tedious, unenjoyable, and unrewarding.

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