Zarokh's just f**king overtuned af
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Max honour resist, tanking 1 orb takes away 1k honour
Normally can melt a boss with 3 mil hp in seconds, for some reason Zarokh just doesn't take damage how any other bosses in this game take damage, he has everything tuned to 1000 armour resist makes 0 sense What the actual fuck is anyone at this company thinking, no one enjoys this, just broken builds and people who got lucky Yep totally balanced when every run is different and completely RNG dependent not skill dependent, miss me with this BS Like im not wasting my time an entire day just to hope I get good RNG, thats fucking ridiculous and a pure WoT, Not playing this when all I get in return is nothing but time wasted, doesn't make me wanna purchase shit in your MTX shop Overall complete negative reception on this season, not doing things community has been begging for and saying since 0.1, legit just not fun, silence from devs besides overall nerfing a strat that got others rich and now the entire market is fucked controlled by sharks, And lets buff the boss in trial of chaos woohoo make it even harder for our players to get 2 ascend final points wowww so fun Last edited by Jobama#9902 on Jan 18, 2026, 4:43:11 PM Last bumped on Jan 19, 2026, 9:42:58 PM
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No, he's not. I've done him with an Armour/ES melee druid with the "you have no armour" affliction and still managed to complete the run although I completely sucked at that fight.
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its a get good angle son
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" I played 500 hours in 0.1, and almost 200 of them i was running sekhemas for spectrums and bulk jewels, ATD also but never got temporalis relic D: By the way, my first interaction with it (22 lvl quest barya) was horrible: i died in traps, from rares and god forbid how many times i died on rattlecage xD I was a complete noob at that time. And mind you, i played it on galvanic witchhunter with no guide, and later i made pathfinder ranger with poison concoction, and compared to the actually strong 0.1 builds they both sucked ass. Now on 0.4 sekhemas are even easier than before, there is actually no trouble with Zarokh himself once you get a hang on it, just like with every other uberboss. And if you look closer, sekhemas are a good roguelike (well, they got it from sanctums) - you always have choice, and you can always circumvent troublesome modifiers. Also, you can change relic setup: 75% honour res and something about +20% max life and +50% max honour is dirt cheap and makes first 3 floors a joke. And when you learn his moves and patterns, he is super easy to dodge and win him nohit even with lackluster damage. When you have the knowledge, sekhemas are actually easy and enjoyable, but yea, it may be troublesome for first few times. Also, if you like the mechanic itself but can't stand Zarokh, you can take out the trial barya, and sell it to other players. A barya right before Zarokh is worth about 1-2 divines even on leaguestart cause some people easily kill boss but can't stand running trial for an hour. |
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