My problem with the size of maps
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I could be enjoying the beautiful graphics you worked so hard on, but instead, I have to look at this:
![]() Because finding the objective without the overlay map is the equivalent of running around like a headless chicken for way too long. Navigating the map could be fun and instead it's a chore. Less is more, etc. Last edited by mattia2103#3008 on Jan 18, 2026, 4:04:41 PM Last bumped on Jan 18, 2026, 9:54:05 PM
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It's actually worse than that because a large sprawling maze of a map makes me want to skip it entirely, never even glancing at the incredible work the art department has put in.
Give us more wide open maps, or linear one path maps. Claustrophobic corridors arranged in a tangled mess are fun, exciting, or interesting, just a test of our patience. |
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After years and years of playing Diablo II and similar games, I've developed the habit of circling. I simply enter an area and follow a wall around the perimeter. Once the perimeter has been explored, I explore the interior of the map. It's not fast and it's not fun per se. It's just methodological.
I prefer more linear areas, or even open areas. Mazes are my least favorite layouts. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" Exactly what i do as well, do the outside wall first then move inside and same, i like more linear maps |
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