Visibility issues caused by foreground environment objects

In several areas, foreground elements of the environment (such as trees, branches, and foliage) appear very close to the camera and end up covering a large portion of the screen.
This creates a dense “layer” of leaves and branches that significantly reduces visibility.

In the attached screenshot, the situation may appear slightly clearer because the Abyss event has already ended, resulting in somewhat better lighting. However, under normal gameplay conditions (especially when the environment is darker, during rain, or while an Abyss event is active) the problem becomes much more severe.
The darker lighting combined with multiple overlapping visual effects (for example green Abyss visuals and spell effects) makes it almost impossible to clearly understand what is happening on screen.

As a result, enemies approaching or jumping onto the player, as well as hostile spells and ground effects, are often completely obscured.
In fast-paced combat situations, this has a strong negative impact on gameplay clarity and survivability.

Last edited by Babonzo#0016 on Jan 17, 2026, 3:52:32 AM
Last bumped on Jan 17, 2026, 3:51:57 AM

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