Blink and Sprint Timing.

When activating blink if you hold down dodge roll you will go into a sprint. When having no increased cast speed this interaction is fine and feels normal. However once you start to scale cast speed this interaction becomes incredibly janky causing the player to start sprint if they hold down blink for more than the smallest fraction of a second. This is causing players to go into go into control panel to change dodge so that it can only be held down for a millisecond. This is clearly not working as intended.

When players start sprinting when they don't want to this will cause them to stutter-step as the sprint is started and then stopped. This is incredibly janky. Please implement a minimum amount of time dodge has to be pressed to start sprinting.
Last bumped on Jan 16, 2026, 5:44:20 PM

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