Cyclonic Constructs not activating forcing players to respawn at checkpoints in temple

as title states, very often these spinning cyclone construct monster just don't activate and then you can't exit or complete the room you're in.

I thought we learned from delayed monsters from delirium monsters in 0.1
Last bumped on Jan 23, 2026, 1:13:04 AM
+1
except my constructs do activate it just takes about 15-45 seconds of standing around for them to do so. happens multiple times per temple run
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t0xb0x#4893 wrote:
+1
except my constructs do activate it just takes about 15-45 seconds of standing around for them to do so. happens multiple times per temple run


Lucky you. they refuse to activate for me no matter how long. have even had to respawn multiple times before to get them to wake up
SAME FOR ME SO FREAKING ANNOYING. JUST HAVE MONSTERS BE NORMAL GG THIS SHIT ISNT FUN OR COOL. IT DOES NOTHING FOR MY EMERSION IN FACT IT RUINS IT SINCE HTEY DONT WORK BUT I CANT LEAVE THE ROOM UNTILT THEY DO.

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