"Deadlock Detected", Can't play

*** UPDATE ***
What worked for me:
1. Lowering graphic settings
2. Use "windowed mode"
3. OS drive was almost full, clean up and make sure you have at least 15-20% space left
4. Configure Paging file ("Virtual Memory"), choose "Automatically manage paging file size for all drives"
**************



After 5–15 minutes of playing Path of Exile 2, I consistently encounter a "Deadlock Detected" error that completely freezes both the game and my entire PC. This issue has been occurring for the past week and appears to be unresolved.

I have tried multiple community-suggested workarounds, including:

1. Deleting the My Games/Path of Exile 2 folder from my user directory
2. Updating my GPU drivers
3. Letting the error hang without acknowledging it
4. Changing the renderer from DirectX12 to Vulkan
5. Lowering video settings

Unfortunately, none of these solutions have worked, and the error continues to occur.
At this point, the game is completely unplayable.

System specifications:
OS: Windows 11
CPU: Intel i7-8700K
GPU: NVIDIA GeForce GTX 1080
Last edited by Colossal#1889 on Jan 24, 2026, 1:56:06 PM
Last bumped on Jan 24, 2026, 1:55:45 PM
Windows Event Viewer crash logs:
"Level: Error, Application Error, Application Crashing Event"

Faulting application name: PathOfExileSteam.exe, version: 0.0.0.0, time stamp: 0x69685a96
Faulting module name: KERNELBASE.dll, version: 10.0.22621.5189, time stamp: 0x45f9d0b6
Exception code: 0xe0000001
Fault offset: 0x000000000006016c
Faulting process id: 0x0x34B0
Faulting application start time: 0x0x1DC860E4D571C54
Faulting application path: <path>\Path of Exile 2\PathOfExileSteam.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: <report-id>
Faulting package full name:
Faulting package-relative application ID:


With Vulkan Renderer:

Faulting application name: PathOfExileSteam.exe, version: 0.0.0.0, time stamp: 0x69642ecd
Faulting module name: SteamOverlayVulkanLayer64.dll, version: 0.0.0.0, time stamp: 0x6949e5e7
Exception code: 0xc0000005
Fault offset: 0x0000000000011e59
Faulting process id: 0x0x2ED8
Faulting application start time: 0x0x1DC83F2677D8BDA
Faulting application path: <path>\Path of Exile 2\PathOfExileSteam.exe
Faulting module path: C:\Program Files (x86)\Steam\SteamOverlayVulkanLayer64.dll
Report Id: <report-id>
Faulting package full name:
Faulting package-relative application ID:
I get this error every few days and only a complete reinstall of the game helps, I'm already tired of it.
I got this repeatedly last night, like every 5 - 10 mins, while mapping in a party.

GGG Need to get thier act together. This is unacceptable, POE2 is bleeding players like an open wound.
"
Colossal#1889 wrote:
Faulting application name: PathOfExileSteam.exe, version: 0.0.0.0, time stamp: 0x69685a96
Faulting module name: KERNELBASE.dll, version: 10.0.22621.5189, time stamp: 0x45f9d0b6

It's unfortunate (if not uncommon) that poor old Kernelbase.dll is getting the blame for this.


"
Colossal#1889 wrote:
Faulting application name: PathOfExileSteam.exe, version: 0.0.0.0, time stamp: 0x69642ecd
Faulting module name: SteamOverlayVulkanLayer64.dll, version: 0.0.0.0, time stamp: 0x6949e5e7

If you disable the Steam Overlay and keep PoE 2 on the Vulkan API, does the problem still occur?

If so - could you show us a new crash log? It's not that I won't believe you - it's just that sometimes innocent bystanders get blamed in crash logs, and you need to rule out possible issues one by one until finally a crash log correctly identifies the source of the problem.
Having spent thousands of euros on Path of Exile over the years, I will not be further supporting it financially until and unless GGG resumes offering Technical Support.
There is nothing you can do to stop it, changing renderer, settings to low, changing drivers, nothing anyone has tried works. Its a shader compile error which loads the processing of the shaders to the wrong thread(s) and gives the Deadlock Detected error.
Last edited by KingDaMuncha#6025 on Jan 17, 2026, 2:28:04 AM
No workaround has worked for me yet. I’m still getting "Deadlock Detected." The game has been unplayable for weeks!
I’m honestly frustrated at this point !
This bug has been reported multiple times and it’s still not fixed
It breaks gameplay and makes the game feel unfinished
It’s really disappointing to see it ignored after so long
Hi, I am experiencing a very similar issue, although it doesn't always lead to a complete PC crash.

Every 15 minutes or so, my game and the entire PC freeze completely for a few seconds. After that, the "Gears and Embers" loading screen appears, and the game successfully recovers, allowing me to continue exactly where I left off without dying.

While it's great that the game's recovery system works, these frequent freezes are making the gameplay experience very frustrating. It seems like the "Deadlock" is being caught and handled by the engine's emergency restart, but the underlying cause remains.

My Specs:

GPU: GeForce RTX 3080

CPU: Ryzen 7 9800X3D

OS: Windows 11 Pro

Renderer: DirectX 12

Playing solo.

Thanks !
What worked for me:
1. Lowering graphic settings
2. Use "windowed mode"
3. OS drive was almost full, clean up and make sure you have at least 15-20% space left
4. Configure Paging file ("Virtual Memory"), choose "Automatically manage paging file size for all drives"

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