Implement real crafting - get rid of gamble crafting

This game is allegedly about crafting.

The only crafting mechanics I see are omens. Everything else is gambling. What is it gambling exactly ? our time.

For any normal person who has a life outside of the game, you save up your resources to essentially gamble. 70% of the time you fail, then youre back to grinding from zero. a huge disrespect to peoples time.

Thats why nearly no one crafts because its essentially locked behind an economic classist system thats reserved for the people that farm in groups of 4+ and/or people who find ways to exploit the system. after they do so they inevitably become richer and rig the market through their crafts or bots buying / selling driving normal people with long working hours towards RMT.

implementing a REAL crafting system would drive down the usage of bots and those that destroy the market later in the season. If they implemented a crafting system it would actually be viable to start mid league and have fun and be able to get to end game heightening normal peoples likelihood of supporting developers.

implementing a crafting system would cause the game to have more players which means more revenue for GGG.
Last bumped on Jan 16, 2026, 8:34:21 PM
as it stands right now, the current game model directly serves RMT. Whether thats intentional or not. I get this game is supposed to be for more serious players than diablo... Thats all well and fine, but you can have a real crafting system AND be more serious than diablo.
I wish devs would actually go through a read these. Lack of any response whatsoever makes the forums feel like a void to type into
Did you know that GGG stands for Git Gud Gambling
Exploit early exploit often bozos.

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