Orphaned Nodes with Atlas Mechanics Can Spawn

Two screenshots below show orphans where the orphan is:

1) A nearby node feeding the Eye of the Storm, and thus may have the Karui Beacon
2) A Corrupted Nexus

These nodes seem to exist where all nearby nodes have 4 edges so maybe it couldn't connect due to some 4 edge constraint when it was processed after all nearby nodes. I get that you probably do not want more than four edges connecting to any given map, but can you at least audit for maps with 0 edges and reroute a single nearby edge as a quick workaround? Or at least prioritize nodes with mechanics for edge creation so we can engage them properly in the map. As a result, I can't open the Corrupted Nexus and I do not want to engage the Eye of the Storm in case the beacon is in the orphan.

Screenshot 1:


Screenshot 2:
Last bumped on Jan 15, 2026, 11:10:04 PM

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