Cast on Crit lets you select WS1 or 2 for sub-skills, but if you do, CoC is disabled on the other WS
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At a basic level, you can set CoC itself to WS1 or WS2 or both. If you set it to only one, it will not reserve on the other, and thus gain no energy there.
Pointless, for my purposes anyway. Usually you would want CoC gaining energy at all times, but have the sub-skill(s) cast with a specific weapon set. Now you can indeed set sub-skills to WS1 or WS2 or both. However, whatever you select, it will blanket select that for the other sub-skills as well. You can't choose per-sub-skill. Bug#1 Anyway even that would be fine and dandy, if not for the fact that when you choose one WS for all sub-skills, the other WS disables CoC because it's "Missing socketed skill". Bug#2 If all of this is actually working as intended, the only thing that matters is which weapon set(s) you activate CoC. So remove the WS1/WS2 checkboxes on sub-skills, as they falsely imply you can benefit from them. (Bug#3~) P2 SSF Fate: 89 Spark PF P1 SSF Keepers: 97 Earthshatter JUGG P1 Character archive: view-thread/963707 Last edited by unsane#5479 on Jan 15, 2026, 9:07:55 PM Last bumped on Jan 16, 2026, 7:07:51 PM
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Thanks for your report, I'll pass this on.
Last edited by Jatin_GGG#0000 on Jan 15, 2026, 11:54:28 PM
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Please do a pass on Cast on Minion Death as well.
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