What is wrong with Zekoa the XP destroyer?!

I'm a warbringer
61% block (i know its irrelevant when it comes to red attacks)
16k armour
stack 10 of Jade (further 10% reduced physical damage reduction)

2160 HP

And he oneshots me.

His slam destroys me while I am DODGEROLLING.

I am popped out while I try to leap slam to safety.
His attacks just covers half of the screen.

I thought maybe if I am going behind him while he winds up his attacks, but nope...
just turns around and paints the area with my inner "strength"
At least I survived 2 out of 3 times, but felt unfair still...

If a defensive warrior cant withstand his attacks, who can?

Checked a few



It feels as if I am just naked around him.
So feedback:
change his attacks to armor shredding. At least let me see that I have 0 armour instead feel that my 16k = 0
Last bumped on Jan 18, 2026, 2:55:15 PM
"
Kraivan#1745 wrote:
If a defensive warrior cant withstand his attacks, who can?


"
Kraivan#1745 wrote:

2160 HP
16k armour


You're not defensive.

Thats why

Mash the clean
"
"
Kraivan#1745 wrote:
If a defensive warrior cant withstand his attacks, who can?


"
Kraivan#1745 wrote:

2160 HP
16k armour


You're not defensive.

Thats why


I am aware that the in game tooltip is misleading in the most polite way
but if 87% outside combat is "not defensive" than what the actual F is?!
"
Kraivan#1745 wrote:
"
"
Kraivan#1745 wrote:
If a defensive warrior cant withstand his attacks, who can?


"
Kraivan#1745 wrote:

2160 HP
16k armour


You're not defensive.

Thats why


I am aware that the in game tooltip is misleading in the most polite way
but if 87% outside combat is "not defensive" than what the actual F is?!


Thats not how armour or physical damage reduction works.

Especially against larger hits.


Regardless a warrior with barely above 2k health, and 16k armour is not defensive.




Mash the clean
"
Kraivan#1745 wrote:
"
"
Kraivan#1745 wrote:
If a defensive warrior cant withstand his attacks, who can?


"
Kraivan#1745 wrote:

2160 HP
16k armour


You're not defensive.

Thats why


I am aware that the in game tooltip is misleading in the most polite way
but if 87% outside combat is "not defensive" than what the actual F is?!


The percentage value given is a lie. The entire armor calculation is a lie.

https://www.poe2wiki.net/wiki/Armour#Armour_formulas



Armor is calculated by your armor divided by your armor plus 10 times the raw damage. For Zekoa's slam to not hit so hard, you would need multiple tens of thousands of armor. 16k is only good against tickles.

This is less a matter of skill issue and more a miscommunication on how damage reduction is calculated visually.

I've completely given up on armor as a viable defense layer, because getting the amount needed to not be 1shot by Zekoa and other similar slams becomes drastically expensive compared to other options.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 15, 2026, 12:11:44 PM
"
The percentage value given is a lie. The entire armor calculation is a lie.

https://www.poe2wiki.net/wiki/Armour#Armour_formulas

Armor is calculated by your armor divided by your armor plus 10 times the raw damage.

I am aware that the mitigation is misleading.
But a warrior that doesnt wear anything else than STR based, aka ARMOUR
I am not shy to "waste" my talent points at increased armour nodes in the glasscannon meta
And having shield.
And still oneshotted.

This is oviously more defensive than a dex-evasion huntress
or a mage that just facetanks everything with ES and "true damage"

If this build isnt enough, what is?
I redone the map with a t10 stone and I survived the slam with like a 100 hp left.

I am not expecting to AFK the boss, but naively you would consider that as a shield warrior at least you would be the counter to a PURE PHYS boss like Zekoa
and my true counter should be enemies with armour penetration.

Incoming Physical damage should be the least of my worry is a warrior!

Meanwhile I checked out a few "guides" against the boss.
Yeah... just nuke him off the orbit before he finish the attack. :D
Its a simply, yet efficiewnt boss guide against everything in the endgame...

But going into the fight with the same survival chance as a monk at the opposite side feels... disappointing at the least...
They've already reduced that boss's damage once this league.
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9
"
Kraivan#1745 wrote:
"
The percentage value given is a lie. The entire armor calculation is a lie.

https://www.poe2wiki.net/wiki/Armour#Armour_formulas

Armor is calculated by your armor divided by your armor plus 10 times the raw damage.

I am aware that the mitigation is misleading.
But a warrior that doesnt wear anything else than STR based, aka ARMOUR
I am not shy to "waste" my talent points at increased armour nodes in the glasscannon meta
And having shield.
And still oneshotted.

This is oviously more defensive than a dex-evasion huntress
or a mage that just facetanks everything with ES and "true damage"

If this build isnt enough, what is?
I redone the map with a t10 stone and I survived the slam with like a 100 hp left.



You have no armour is the problem.

16k is nothing.

Mercs get double that as hybrids.


Heres where titans are you can easily get 100k as any warrior though. You can get 110k+ starting in the druid part as well.




Barely above 2k health as a warrior is pretty low as well.
Mash the clean
Last edited by Mashgesture#2912 on Jan 15, 2026, 12:43:39 PM
"
"
Kraivan#1745 wrote:
"
The percentage value given is a lie. The entire armor calculation is a lie.

https://www.poe2wiki.net/wiki/Armour#Armour_formulas

Armor is calculated by your armor divided by your armor plus 10 times the raw damage.

I am aware that the mitigation is misleading.
But a warrior that doesnt wear anything else than STR based, aka ARMOUR
I am not shy to "waste" my talent points at increased armour nodes in the glasscannon meta
And having shield.
And still oneshotted.

This is oviously more defensive than a dex-evasion huntress
or a mage that just facetanks everything with ES and "true damage"

If this build isnt enough, what is?
I redone the map with a t10 stone and I survived the slam with like a 100 hp left.



You have no armour is the problem.

16k is nothing.

Mercs get double that as hybrids.


Heres where titans are you can easily get 100k as any warrior though. You can get 110k+ starting in the druid part as well.




Barely above 2k health as a warrior is pretty low as well.


You talk about some ultra endgame content and superminmaxing?

Because otherwise the game as usual does a pretty damn horrible job of endgame progression still...

I am running t12-15 maps atm.
My body armour has 1.8k armour on it (I play thorns)
And every other item of mine has T3 +armour stat. at least.
(+ armour as resistance stat)
Indeed theres room for improvement, but somehow those extra 2 tier steps supposed to 10x increase my armour value and double my health?

Or is this the
"lulz, U sup do T1 maps in T4uberboss loot git gud" argument?
"
Kraivan#1745 wrote:

You talk about some ultra endgame content and superminmaxing?

Because otherwise the game as usual does a pretty damn horrible job of endgame progression still...

I am running t12-15 maps atm.
My body armour has 1.8k armour on it (I play thorns)
And every other item of mine has T3 +armour stat. at least.
(+ armour as resistance stat)
Indeed theres room for improvement, but somehow those extra 2 tier steps supposed to 10x increase my armour value and double my health?

Or is this the
"lulz, U sup do T1 maps in T4uberboss loot git gud" argument?


This isnt min max


Im telling you, that you built no defenses as a warrior.

Which you havent
Mash the clean

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