Variety and Balance

I wish the developers would take balancing seriously. Instead of having diverse skills, the game is too limited. For example, with the monk, the only really strong skill right now is Storm Spin, which is meta, but then you see skills like Cold Strike and Lightning Strike – hardly anyone makes videos about them. And that's just the Priest example. Instead of making every skill usable, you could use Cold Strike or Lightning Strike, not just Storm Spin. Seriously? Jonathan, do you even understand how to play games? Imagine having 10 skills, but only being able to use 2. What's the point of having the other 8?! It's not like the early League games where you could clear maps with almost any skill, even if it was built for fun.Who wants to stick with just one powerful skill? People want to play other things too, not just get nerfed all the time.

Think about that.
Last bumped on Jan 15, 2026, 6:07:38 PM
This is my bigest complaint.

It's so hard to find a skill i like because most of the viable ones have horrible visual clutter and the ones i like have no damage at all and nobody even uses them.

I play basically the same skill every league because every time i'm excited to play a new one i just look at the prewiew of all the skills from a weapon type and i'm like:

NOPE,NOPE, ain't playing that

I blame the combos because i rather unninstall the game then chose a skill that requires combos or induces so much visual clutter that i can no longer see what i'm fighting.

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