POE 2 : Network spikes constantly unsure how to resolve

Hi, Have been facing this issue for a couple of days and have not found a fix yet. I did find a thread by @minnime2 on Reddit (https://www.reddit.com/r/PathOfExile2/comments/1pxhwpb/network_spikes_constantly_unsure_how_to_resolve/), which goes into details with a video example. According to the thread, there are a lot of others facing similar problems.
Pls help, the game is unplayable, especially in maps with higher monster density.
Last bumped on Jan 15, 2026, 4:08:41 AM
If you post an MTR log GGG can investigate this for you.





The below guide is written with PoE 1 in mind, but you should be able to follow along for PoE 2 making only minor adjustments (e.g. going to a slightly different folder to find the log file). If you get stuck somewhere in the guide, just let us know where and someone will help you move past it.

https://www.poecommunity.help/information/server-connection
Having spent thousands of euros on Path of Exile over the years, I will not be further supporting it financially until and unless GGG resumes offering Technical Support.
Unfortunately this is the game's biggest tinfoil hat issue

This has to be 100% a devOps problem on GGG's side. You can jump from map to map, from instance to instance, and it's a roll of the dice whether you end up in a bad ping spike instance, or a stable one.

It's not something any player can influence from their side. You can literally be in hideout with a 14ms ping, start a map, and you'll be spiking into the thousands making it unplayable. Return to hideout and you're good again.

And I have never come across any kind of acknowledgment of the issue, and it exists since POE1 even. They probably reused the same server and connection infrastructure for POE2

Report Forum Post

Report Account:

Report Type

Additional Info